A WotR Onslaught Battle Simulation with 1000 trials

Onslaught 0
The attackers won 13 times. The defenders kept the stronghold 987 times,
including 0 mutual destructions. The battles took an average of 2 rounds.
Attacker HP
Remaining
Frequency Sum
0 129 129
1 150 279
2 219 498
3 216 714
4 161 875
5 82 957
6 37 994
7 6 1000
8 0 1000
9 0 1000
Defender HP
Remaining
Frequency Sum
0 13 13
1 37 50
2 79 129
3 193 322
4 252 574
5 257 831
6 131 962
7 38 1000


Onslaught 1
The attackers won 14 times. The defenders kept the stronghold 986 times,
including 1 mutual destructions. The battles took an average of 2 rounds.
Attacker HP
Remaining
Frequency Sum
0 261 261
1 214 475
2 218 693
3 182 875
4 85 960
5 35 995
6 5 1000
7 0 1000
8 0 1000
9 0 1000
Defender HP
Remaining
Frequency Sum
0 15 15
1 48 63
2 125 188
3 211 399
4 264 663
5 237 900
6 89 989
7 11 1000


Onslaught 2
The attackers won 19 times. The defenders kept the stronghold 981 times,
including 0 mutual destructions. The battles took an average of 2 rounds.
Attacker HP
Remaining
Frequency Sum
0 423 423
1 292 715
2 165 880
3 83 963
4 32 995
5 5 1000
6 0 1000
7 0 1000
8 0 1000
9 0 1000
Defender HP
Remaining
Frequency Sum
0 19 19
1 49 68
2 118 186
3 234 420
4 292 712
5 198 910
6 73 983
7 17 1000


Onslaught 3
The attackers won 15 times. The defenders kept the stronghold 985 times,
including 1 mutual destructions. The battles took an average of 1.8 rounds.
Attacker HP
Remaining
Frequency Sum
0 551 551
1 304 855
2 105 960
3 35 995
4 5 1000
5 0 1000
6 0 1000
7 0 1000
8 0 1000
9 0 1000
Defender HP
Remaining
Frequency Sum
0 16 16
1 56 72
2 113 185
3 215 400
4 290 690
5 209 899
6 90 989
7 11 1000


Onslaught 4
The attackers won 12 times. The defenders kept the stronghold 988 times,
including 2 mutual destructions. The battles took an average of 1.6 rounds.
Attacker HP
Remaining
Frequency Sum
0 592 592
1 355 947
2 48 995
3 5 1000
4 0 1000
5 0 1000
6 0 1000
7 0 1000
8 0 1000
9 0 1000
Defender HP
Remaining
Frequency Sum
0 14 14
1 44 58
2 122 180
3 222 402
4 271 673
5 213 886
6 98 984
7 16 1000


Reg Elite Leader
Attacker:
Defender:
Free Presses:
Presses left before
reducing an Elite:
Trials:

You have just finished a round of combat, and need to decide how many units to spend on onslaught. This simulation helps with that decision. The forces listed are what you have before spending for onslaught.

Free Presses shows how many presses you have left (from Grond or additional attack dice). For example, if you have 0 free presses and 0 elites, the battle will end immediately after onslaught.

Press left before reducing an Elite controls how you take casualties. For example, if you have 2 regulars and 3 elites and need to take a casualty, should you reduce an elite or lose a regular? If you lose a regular, you're only rolling 4 dice, but you could potentially have an extra press.

Say you have 2 free presses and 2 elites in your army, so you have 4 presses left. If "Presses left before reducing an elite" is set to 4 or lower, you'll reduce an elite when you need to take a casualty (and then you'll have only 3 presses left). If the value is set to 5 or higher, you'll lose a regular (reducing your combat strength below 5).

Of course, if you have more than 5 combat strength, the simulation will always take regulars as casualties first. When continuing battles, free presses are always used before reducing elites to press.