A WotR Onslaught Battle Simulation with 1000 trials

Onslaught 0
The attackers won 7 times. The defenders kept the stronghold 993 times,
including 1 mutual destructions. The battles took an average of 2 rounds.
Attacker HP
Remaining
Frequency Sum
0 112 112
1 161 273
2 201 474
3 232 706
4 161 867
5 96 963
6 34 997
7 3 1000
8 0 1000
9 0 1000
Defender HP
Remaining
Frequency Sum
0 8 8
1 29 37
2 93 130
3 183 313
4 307 620
5 225 845
6 120 965
7 35 1000


Onslaught 1
The attackers won 18 times. The defenders kept the stronghold 982 times,
including 0 mutual destructions. The battles took an average of 2 rounds.
Attacker HP
Remaining
Frequency Sum
0 274 274
1 237 511
2 215 726
3 164 890
4 81 971
5 25 996
6 4 1000
7 0 1000
8 0 1000
9 0 1000
Defender HP
Remaining
Frequency Sum
0 18 18
1 35 53
2 109 162
3 213 375
4 260 635
5 239 874
6 109 983
7 17 1000


Onslaught 2
The attackers won 20 times. The defenders kept the stronghold 980 times,
including 0 mutual destructions. The battles took an average of 2 rounds.
Attacker HP
Remaining
Frequency Sum
0 413 413
1 265 678
2 168 846
3 117 963
4 35 998
5 2 1000
6 0 1000
7 0 1000
8 0 1000
9 0 1000
Defender HP
Remaining
Frequency Sum
0 20 20
1 57 77
2 137 214
3 217 431
4 275 706
5 191 897
6 83 980
7 20 1000


Onslaught 3
The attackers won 15 times. The defenders kept the stronghold 985 times,
including 1 mutual destructions. The battles took an average of 1.8 rounds.
Attacker HP
Remaining
Frequency Sum
0 526 526
1 334 860
2 92 952
3 40 992
4 8 1000
5 0 1000
6 0 1000
7 0 1000
8 0 1000
9 0 1000
Defender HP
Remaining
Frequency Sum
0 16 16
1 58 74
2 126 200
3 251 451
4 271 722
5 175 897
6 89 986
7 14 1000


Onslaught 4
The attackers won 8 times. The defenders kept the stronghold 992 times,
including 3 mutual destructions. The battles took an average of 1.6 rounds.
Attacker HP
Remaining
Frequency Sum
0 575 575
1 369 944
2 42 986
3 14 1000
4 0 1000
5 0 1000
6 0 1000
7 0 1000
8 0 1000
9 0 1000
Defender HP
Remaining
Frequency Sum
0 11 11
1 50 61
2 124 185
3 223 408
4 270 678
5 223 901
6 79 980
7 20 1000


Reg Elite Leader
Attacker:
Defender:
Free Presses:
Presses left before
reducing an Elite:
Trials:

You have just finished a round of combat, and need to decide how many units to spend on onslaught. This simulation helps with that decision. The forces listed are what you have before spending for onslaught.

Free Presses shows how many presses you have left (from Grond or additional attack dice). For example, if you have 0 free presses and 0 elites, the battle will end immediately after onslaught.

Press left before reducing an Elite controls how you take casualties. For example, if you have 2 regulars and 3 elites and need to take a casualty, should you reduce an elite or lose a regular? If you lose a regular, you're only rolling 4 dice, but you could potentially have an extra press.

Say you have 2 free presses and 2 elites in your army, so you have 4 presses left. If "Presses left before reducing an elite" is set to 4 or lower, you'll reduce an elite when you need to take a casualty (and then you'll have only 3 presses left). If the value is set to 5 or higher, you'll lose a regular (reducing your combat strength below 5).

Of course, if you have more than 5 combat strength, the simulation will always take regulars as casualties first. When continuing battles, free presses are always used before reducing elites to press.