A WotR Onslaught Battle Simulation with 1000 trials

Onslaught 0
The attackers won 6 times. The defenders kept the stronghold 994 times,
including 0 mutual destructions. The battles took an average of 2 rounds.
Attacker HP
Remaining
Frequency Sum
0 134 134
1 168 302
2 217 519
3 224 743
4 154 897
5 74 971
6 25 996
7 4 1000
8 0 1000
9 0 1000
Defender HP
Remaining
Frequency Sum
0 6 6
1 27 33
2 89 122
3 173 295
4 288 583
5 258 841
6 124 965
7 35 1000


Onslaught 1
The attackers won 16 times. The defenders kept the stronghold 984 times,
including 0 mutual destructions. The battles took an average of 2 rounds.
Attacker HP
Remaining
Frequency Sum
0 260 260
1 228 488
2 217 705
3 161 866
4 98 964
5 32 996
6 4 1000
7 0 1000
8 0 1000
9 0 1000
Defender HP
Remaining
Frequency Sum
0 16 16
1 46 62
2 100 162
3 202 364
4 247 611
5 251 862
6 111 973
7 27 1000


Onslaught 2
The attackers won 27 times. The defenders kept the stronghold 973 times,
including 1 mutual destructions. The battles took an average of 2 rounds.
Attacker HP
Remaining
Frequency Sum
0 406 406
1 278 684
2 188 872
3 91 963
4 31 994
5 6 1000
6 0 1000
7 0 1000
8 0 1000
9 0 1000
Defender HP
Remaining
Frequency Sum
0 28 28
1 59 87
2 135 222
3 232 454
4 245 699
5 205 904
6 83 987
7 13 1000


Onslaught 3
The attackers won 18 times. The defenders kept the stronghold 982 times,
including 0 mutual destructions. The battles took an average of 1.8 rounds.
Attacker HP
Remaining
Frequency Sum
0 532 532
1 322 854
2 105 959
3 35 994
4 6 1000
5 0 1000
6 0 1000
7 0 1000
8 0 1000
9 0 1000
Defender HP
Remaining
Frequency Sum
0 18 18
1 56 74
2 123 197
3 197 394
4 307 701
5 204 905
6 84 989
7 11 1000


Onslaught 4
The attackers won 7 times. The defenders kept the stronghold 993 times,
including 2 mutual destructions. The battles took an average of 1.6 rounds.
Attacker HP
Remaining
Frequency Sum
0 587 587
1 357 944
2 47 991
3 9 1000
4 0 1000
5 0 1000
6 0 1000
7 0 1000
8 0 1000
9 0 1000
Defender HP
Remaining
Frequency Sum
0 9 9
1 40 49
2 111 160
3 219 379
4 297 676
5 220 896
6 83 979
7 21 1000


Reg Elite Leader
Attacker:
Defender:
Free Presses:
Presses left before
reducing an Elite:
Trials:

You have just finished a round of combat, and need to decide how many units to spend on onslaught. This simulation helps with that decision. The forces listed are what you have before spending for onslaught.

Free Presses shows how many presses you have left (from Grond or additional attack dice). For example, if you have 0 free presses and 0 elites, the battle will end immediately after onslaught.

Press left before reducing an Elite controls how you take casualties. For example, if you have 2 regulars and 3 elites and need to take a casualty, should you reduce an elite or lose a regular? If you lose a regular, you're only rolling 4 dice, but you could potentially have an extra press.

Say you have 2 free presses and 2 elites in your army, so you have 4 presses left. If "Presses left before reducing an elite" is set to 4 or lower, you'll reduce an elite when you need to take a casualty (and then you'll have only 3 presses left). If the value is set to 5 or higher, you'll lose a regular (reducing your combat strength below 5).

Of course, if you have more than 5 combat strength, the simulation will always take regulars as casualties first. When continuing battles, free presses are always used before reducing elites to press.