A WotR Onslaught Battle Simulation with 1000 trials

Onslaught 0
The attackers won 16 times. The defenders kept the stronghold 984 times,
including 0 mutual destructions. The battles took an average of 2 rounds.
Attacker HP
Remaining
Frequency Sum
0 143 143
1 170 313
2 218 531
3 207 738
4 163 901
5 71 972
6 24 996
7 4 1000
8 0 1000
9 0 1000
Defender HP
Remaining
Frequency Sum
0 16 16
1 23 39
2 79 118
3 168 286
4 302 588
5 234 822
6 152 974
7 26 1000


Onslaught 1
The attackers won 11 times. The defenders kept the stronghold 989 times,
including 0 mutual destructions. The battles took an average of 2 rounds.
Attacker HP
Remaining
Frequency Sum
0 290 290
1 177 467
2 232 699
3 182 881
4 89 970
5 28 998
6 2 1000
7 0 1000
8 0 1000
9 0 1000
Defender HP
Remaining
Frequency Sum
0 11 11
1 54 65
2 128 193
3 210 403
4 258 661
5 196 857
6 119 976
7 24 1000


Onslaught 2
The attackers won 19 times. The defenders kept the stronghold 981 times,
including 2 mutual destructions. The battles took an average of 2 rounds.
Attacker HP
Remaining
Frequency Sum
0 396 396
1 272 668
2 203 871
3 97 968
4 29 997
5 3 1000
6 0 1000
7 0 1000
8 0 1000
9 0 1000
Defender HP
Remaining
Frequency Sum
0 21 21
1 60 81
2 156 237
3 224 461
4 255 716
5 189 905
6 80 985
7 15 1000


Onslaught 3
The attackers won 21 times. The defenders kept the stronghold 979 times,
including 2 mutual destructions. The battles took an average of 1.9 rounds.
Attacker HP
Remaining
Frequency Sum
0 531 531
1 303 834
2 117 951
3 41 992
4 8 1000
5 0 1000
6 0 1000
7 0 1000
8 0 1000
9 0 1000
Defender HP
Remaining
Frequency Sum
0 23 23
1 47 70
2 123 193
3 222 415
4 271 686
5 207 893
6 96 989
7 11 1000


Onslaught 4
The attackers won 9 times. The defenders kept the stronghold 991 times,
including 2 mutual destructions. The battles took an average of 1.6 rounds.
Attacker HP
Remaining
Frequency Sum
0 584 584
1 361 945
2 45 990
3 9 999
4 1 1000
5 0 1000
6 0 1000
7 0 1000
8 0 1000
9 0 1000
Defender HP
Remaining
Frequency Sum
0 11 11
1 52 63
2 127 190
3 213 403
4 271 674
5 216 890
6 93 983
7 17 1000


Reg Elite Leader
Attacker:
Defender:
Free Presses:
Presses left before
reducing an Elite:
Trials:

You have just finished a round of combat, and need to decide how many units to spend on onslaught. This simulation helps with that decision. The forces listed are what you have before spending for onslaught.

Free Presses shows how many presses you have left (from Grond or additional attack dice). For example, if you have 0 free presses and 0 elites, the battle will end immediately after onslaught.

Press left before reducing an Elite controls how you take casualties. For example, if you have 2 regulars and 3 elites and need to take a casualty, should you reduce an elite or lose a regular? If you lose a regular, you're only rolling 4 dice, but you could potentially have an extra press.

Say you have 2 free presses and 2 elites in your army, so you have 4 presses left. If "Presses left before reducing an elite" is set to 4 or lower, you'll reduce an elite when you need to take a casualty (and then you'll have only 3 presses left). If the value is set to 5 or higher, you'll lose a regular (reducing your combat strength below 5).

Of course, if you have more than 5 combat strength, the simulation will always take regulars as casualties first. When continuing battles, free presses are always used before reducing elites to press.