A WotR Onslaught Battle Simulation with 1000 trials

Onslaught 0
The attackers won 4 times. The defenders kept the stronghold 996 times,
including 0 mutual destructions. The battles took an average of 2 rounds.
Attacker HP
Remaining
Frequency Sum
0 135 135
1 164 299
2 210 509
3 238 747
4 148 895
5 72 967
6 29 996
7 4 1000
8 0 1000
9 0 1000
Defender HP
Remaining
Frequency Sum
0 4 4
1 20 24
2 89 113
3 216 329
4 267 596
5 250 846
6 123 969
7 31 1000


Onslaught 1
The attackers won 23 times. The defenders kept the stronghold 977 times,
including 0 mutual destructions. The battles took an average of 2 rounds.
Attacker HP
Remaining
Frequency Sum
0 261 261
1 223 484
2 230 714
3 159 873
4 103 976
5 21 997
6 3 1000
7 0 1000
8 0 1000
9 0 1000
Defender HP
Remaining
Frequency Sum
0 23 23
1 45 68
2 117 185
3 193 378
4 279 657
5 191 848
6 124 972
7 28 1000


Onslaught 2
The attackers won 17 times. The defenders kept the stronghold 983 times,
including 0 mutual destructions. The battles took an average of 2 rounds.
Attacker HP
Remaining
Frequency Sum
0 400 400
1 282 682
2 197 879
3 91 970
4 28 998
5 2 1000
6 0 1000
7 0 1000
8 0 1000
9 0 1000
Defender HP
Remaining
Frequency Sum
0 17 17
1 60 77
2 147 224
3 206 430
4 268 698
5 199 897
6 82 979
7 21 1000


Onslaught 3
The attackers won 18 times. The defenders kept the stronghold 982 times,
including 0 mutual destructions. The battles took an average of 1.8 rounds.
Attacker HP
Remaining
Frequency Sum
0 522 522
1 327 849
2 102 951
3 43 994
4 6 1000
5 0 1000
6 0 1000
7 0 1000
8 0 1000
9 0 1000
Defender HP
Remaining
Frequency Sum
0 18 18
1 53 71
2 133 204
3 204 408
4 282 690
5 204 894
6 85 979
7 21 1000


Onslaught 4
The attackers won 14 times. The defenders kept the stronghold 986 times,
including 3 mutual destructions. The battles took an average of 1.6 rounds.
Attacker HP
Remaining
Frequency Sum
0 575 575
1 375 950
2 40 990
3 10 1000
4 0 1000
5 0 1000
6 0 1000
7 0 1000
8 0 1000
9 0 1000
Defender HP
Remaining
Frequency Sum
0 17 17
1 43 60
2 123 183
3 223 406
4 266 672
5 232 904
6 78 982
7 18 1000


Reg Elite Leader
Attacker:
Defender:
Free Presses:
Presses left before
reducing an Elite:
Trials:

You have just finished a round of combat, and need to decide how many units to spend on onslaught. This simulation helps with that decision. The forces listed are what you have before spending for onslaught.

Free Presses shows how many presses you have left (from Grond or additional attack dice). For example, if you have 0 free presses and 0 elites, the battle will end immediately after onslaught.

Press left before reducing an Elite controls how you take casualties. For example, if you have 2 regulars and 3 elites and need to take a casualty, should you reduce an elite or lose a regular? If you lose a regular, you're only rolling 4 dice, but you could potentially have an extra press.

Say you have 2 free presses and 2 elites in your army, so you have 4 presses left. If "Presses left before reducing an elite" is set to 4 or lower, you'll reduce an elite when you need to take a casualty (and then you'll have only 3 presses left). If the value is set to 5 or higher, you'll lose a regular (reducing your combat strength below 5).

Of course, if you have more than 5 combat strength, the simulation will always take regulars as casualties first. When continuing battles, free presses are always used before reducing elites to press.