A WotR Onslaught Battle Simulation with 1000 trials

Onslaught 0
The attackers won 8 times. The defenders kept the stronghold 992 times,
including 0 mutual destructions. The battles took an average of 2 rounds.
Attacker HP
Remaining
Frequency Sum
0 127 127
1 156 283
2 223 506
3 219 725
4 164 889
5 74 963
6 32 995
7 5 1000
8 0 1000
9 0 1000
Defender HP
Remaining
Frequency Sum
0 8 8
1 30 38
2 85 123
3 206 329
4 257 586
5 241 827
6 140 967
7 33 1000


Onslaught 1
The attackers won 11 times. The defenders kept the stronghold 989 times,
including 1 mutual destructions. The battles took an average of 2 rounds.
Attacker HP
Remaining
Frequency Sum
0 283 283
1 217 500
2 215 715
3 154 869
4 102 971
5 24 995
6 5 1000
7 0 1000
8 0 1000
9 0 1000
Defender HP
Remaining
Frequency Sum
0 12 12
1 52 64
2 134 198
3 205 403
4 266 669
5 196 865
6 105 970
7 30 1000


Onslaught 2
The attackers won 16 times. The defenders kept the stronghold 984 times,
including 0 mutual destructions. The battles took an average of 2 rounds.
Attacker HP
Remaining
Frequency Sum
0 408 408
1 278 686
2 185 871
3 95 966
4 30 996
5 4 1000
6 0 1000
7 0 1000
8 0 1000
9 0 1000
Defender HP
Remaining
Frequency Sum
0 16 16
1 55 71
2 138 209
3 229 438
4 271 709
5 190 899
6 82 981
7 19 1000


Onslaught 3
The attackers won 14 times. The defenders kept the stronghold 986 times,
including 7 mutual destructions. The battles took an average of 1.8 rounds.
Attacker HP
Remaining
Frequency Sum
0 515 515
1 337 852
2 108 960
3 38 998
4 2 1000
5 0 1000
6 0 1000
7 0 1000
8 0 1000
9 0 1000
Defender HP
Remaining
Frequency Sum
0 21 21
1 37 58
2 129 187
3 213 400
4 266 666
5 218 884
6 98 982
7 18 1000


Onslaught 4
The attackers won 13 times. The defenders kept the stronghold 987 times,
including 3 mutual destructions. The battles took an average of 1.6 rounds.
Attacker HP
Remaining
Frequency Sum
0 597 597
1 344 941
2 50 991
3 8 999
4 1 1000
5 0 1000
6 0 1000
7 0 1000
8 0 1000
9 0 1000
Defender HP
Remaining
Frequency Sum
0 16 16
1 35 51
2 112 163
3 251 414
4 287 701
5 202 903
6 85 988
7 12 1000


Reg Elite Leader
Attacker:
Defender:
Free Presses:
Presses left before
reducing an Elite:
Trials:

You have just finished a round of combat, and need to decide how many units to spend on onslaught. This simulation helps with that decision. The forces listed are what you have before spending for onslaught.

Free Presses shows how many presses you have left (from Grond or additional attack dice). For example, if you have 0 free presses and 0 elites, the battle will end immediately after onslaught.

Press left before reducing an Elite controls how you take casualties. For example, if you have 2 regulars and 3 elites and need to take a casualty, should you reduce an elite or lose a regular? If you lose a regular, you're only rolling 4 dice, but you could potentially have an extra press.

Say you have 2 free presses and 2 elites in your army, so you have 4 presses left. If "Presses left before reducing an elite" is set to 4 or lower, you'll reduce an elite when you need to take a casualty (and then you'll have only 3 presses left). If the value is set to 5 or higher, you'll lose a regular (reducing your combat strength below 5).

Of course, if you have more than 5 combat strength, the simulation will always take regulars as casualties first. When continuing battles, free presses are always used before reducing elites to press.