A WotR Onslaught Battle Simulation with 1000 trials

Onslaught 0
The attackers won 13 times. The defenders kept the stronghold 987 times,
including 0 mutual destructions. The battles took an average of 2 rounds.
Attacker HP
Remaining
Frequency Sum
0 108 108
1 172 280
2 230 510
3 206 716
4 163 879
5 83 962
6 30 992
7 8 1000
8 0 1000
9 0 1000
Defender HP
Remaining
Frequency Sum
0 13 13
1 29 42
2 89 131
3 192 323
4 274 597
5 221 818
6 143 961
7 39 1000


Onslaught 1
The attackers won 19 times. The defenders kept the stronghold 981 times,
including 0 mutual destructions. The battles took an average of 2 rounds.
Attacker HP
Remaining
Frequency Sum
0 231 231
1 241 472
2 240 712
3 163 875
4 88 963
5 29 992
6 8 1000
7 0 1000
8 0 1000
9 0 1000
Defender HP
Remaining
Frequency Sum
0 19 19
1 51 70
2 115 185
3 239 424
4 247 671
5 210 881
6 95 976
7 24 1000


Onslaught 2
The attackers won 18 times. The defenders kept the stronghold 982 times,
including 1 mutual destructions. The battles took an average of 2 rounds.
Attacker HP
Remaining
Frequency Sum
0 419 419
1 286 705
2 180 885
3 82 967
4 29 996
5 4 1000
6 0 1000
7 0 1000
8 0 1000
9 0 1000
Defender HP
Remaining
Frequency Sum
0 19 19
1 47 66
2 134 200
3 253 453
4 252 705
5 189 894
6 84 978
7 22 1000


Onslaught 3
The attackers won 9 times. The defenders kept the stronghold 991 times,
including 1 mutual destructions. The battles took an average of 1.9 rounds.
Attacker HP
Remaining
Frequency Sum
0 545 545
1 289 834
2 119 953
3 44 997
4 3 1000
5 0 1000
6 0 1000
7 0 1000
8 0 1000
9 0 1000
Defender HP
Remaining
Frequency Sum
0 10 10
1 50 60
2 132 192
3 229 421
4 261 682
5 214 896
6 82 978
7 22 1000


Onslaught 4
The attackers won 10 times. The defenders kept the stronghold 990 times,
including 1 mutual destructions. The battles took an average of 1.6 rounds.
Attacker HP
Remaining
Frequency Sum
0 584 584
1 366 950
2 34 984
3 16 1000
4 0 1000
5 0 1000
6 0 1000
7 0 1000
8 0 1000
9 0 1000
Defender HP
Remaining
Frequency Sum
0 11 11
1 43 54
2 116 170
3 252 422
4 269 691
5 214 905
6 76 981
7 19 1000


Reg Elite Leader
Attacker:
Defender:
Free Presses:
Presses left before
reducing an Elite:
Trials:

You have just finished a round of combat, and need to decide how many units to spend on onslaught. This simulation helps with that decision. The forces listed are what you have before spending for onslaught.

Free Presses shows how many presses you have left (from Grond or additional attack dice). For example, if you have 0 free presses and 0 elites, the battle will end immediately after onslaught.

Press left before reducing an Elite controls how you take casualties. For example, if you have 2 regulars and 3 elites and need to take a casualty, should you reduce an elite or lose a regular? If you lose a regular, you're only rolling 4 dice, but you could potentially have an extra press.

Say you have 2 free presses and 2 elites in your army, so you have 4 presses left. If "Presses left before reducing an elite" is set to 4 or lower, you'll reduce an elite when you need to take a casualty (and then you'll have only 3 presses left). If the value is set to 5 or higher, you'll lose a regular (reducing your combat strength below 5).

Of course, if you have more than 5 combat strength, the simulation will always take regulars as casualties first. When continuing battles, free presses are always used before reducing elites to press.