A WotR Onslaught Battle Simulation with 1000 trials

Onslaught 0
The attackers won 7 times. The defenders kept the stronghold 993 times,
including 1 mutual destructions. The battles took an average of 2 rounds.
Attacker HP
Remaining
Frequency Sum
0 134 134
1 144 278
2 228 506
3 210 716
4 160 876
5 86 962
6 32 994
7 6 1000
8 0 1000
9 0 1000
Defender HP
Remaining
Frequency Sum
0 8 8
1 26 34
2 88 122
3 213 335
4 262 597
5 247 844
6 128 972
7 28 1000


Onslaught 1
The attackers won 8 times. The defenders kept the stronghold 992 times,
including 0 mutual destructions. The battles took an average of 2 rounds.
Attacker HP
Remaining
Frequency Sum
0 284 284
1 196 480
2 215 695
3 180 875
4 88 963
5 34 997
6 3 1000
7 0 1000
8 0 1000
9 0 1000
Defender HP
Remaining
Frequency Sum
0 8 8
1 50 58
2 117 175
3 212 387
4 270 657
5 201 858
6 113 971
7 29 1000


Onslaught 2
The attackers won 22 times. The defenders kept the stronghold 978 times,
including 0 mutual destructions. The battles took an average of 2 rounds.
Attacker HP
Remaining
Frequency Sum
0 454 454
1 259 713
2 163 876
3 84 960
4 39 999
5 1 1000
6 0 1000
7 0 1000
8 0 1000
9 0 1000
Defender HP
Remaining
Frequency Sum
0 22 22
1 55 77
2 119 196
3 260 456
4 260 716
5 185 901
6 86 987
7 13 1000


Onslaught 3
The attackers won 22 times. The defenders kept the stronghold 978 times,
including 0 mutual destructions. The battles took an average of 1.8 rounds.
Attacker HP
Remaining
Frequency Sum
0 514 514
1 326 840
2 123 963
3 29 992
4 8 1000
5 0 1000
6 0 1000
7 0 1000
8 0 1000
9 0 1000
Defender HP
Remaining
Frequency Sum
0 22 22
1 46 68
2 122 190
3 223 413
4 271 684
5 197 881
6 99 980
7 20 1000


Onslaught 4
The attackers won 14 times. The defenders kept the stronghold 986 times,
including 3 mutual destructions. The battles took an average of 1.6 rounds.
Attacker HP
Remaining
Frequency Sum
0 582 582
1 342 924
2 69 993
3 7 1000
4 0 1000
5 0 1000
6 0 1000
7 0 1000
8 0 1000
9 0 1000
Defender HP
Remaining
Frequency Sum
0 17 17
1 37 54
2 139 193
3 222 415
4 290 705
5 198 903
6 87 990
7 10 1000


Reg Elite Leader
Attacker:
Defender:
Free Presses:
Presses left before
reducing an Elite:
Trials:

You have just finished a round of combat, and need to decide how many units to spend on onslaught. This simulation helps with that decision. The forces listed are what you have before spending for onslaught.

Free Presses shows how many presses you have left (from Grond or additional attack dice). For example, if you have 0 free presses and 0 elites, the battle will end immediately after onslaught.

Press left before reducing an Elite controls how you take casualties. For example, if you have 2 regulars and 3 elites and need to take a casualty, should you reduce an elite or lose a regular? If you lose a regular, you're only rolling 4 dice, but you could potentially have an extra press.

Say you have 2 free presses and 2 elites in your army, so you have 4 presses left. If "Presses left before reducing an elite" is set to 4 or lower, you'll reduce an elite when you need to take a casualty (and then you'll have only 3 presses left). If the value is set to 5 or higher, you'll lose a regular (reducing your combat strength below 5).

Of course, if you have more than 5 combat strength, the simulation will always take regulars as casualties first. When continuing battles, free presses are always used before reducing elites to press.