A WotR Onslaught Battle Simulation with 1000 trials

Onslaught 0
The attackers won 10 times. The defenders kept the stronghold 990 times,
including 0 mutual destructions. The battles took an average of 2 rounds.
Attacker HP
Remaining
Frequency Sum
0 144 144
1 165 309
2 227 536
3 216 752
4 155 907
5 65 972
6 25 997
7 3 1000
8 0 1000
9 0 1000
Defender HP
Remaining
Frequency Sum
0 10 10
1 27 37
2 98 135
3 198 333
4 270 603
5 234 837
6 135 972
7 28 1000


Onslaught 1
The attackers won 5 times. The defenders kept the stronghold 995 times,
including 0 mutual destructions. The battles took an average of 2 rounds.
Attacker HP
Remaining
Frequency Sum
0 263 263
1 234 497
2 218 715
3 164 879
4 86 965
5 32 997
6 3 1000
7 0 1000
8 0 1000
9 0 1000
Defender HP
Remaining
Frequency Sum
0 5 5
1 40 45
2 110 155
3 204 359
4 274 633
5 234 867
6 107 974
7 26 1000


Onslaught 2
The attackers won 21 times. The defenders kept the stronghold 979 times,
including 1 mutual destructions. The battles took an average of 2 rounds.
Attacker HP
Remaining
Frequency Sum
0 400 400
1 277 677
2 179 856
3 104 960
4 34 994
5 6 1000
6 0 1000
7 0 1000
8 0 1000
9 0 1000
Defender HP
Remaining
Frequency Sum
0 22 22
1 67 89
2 150 239
3 233 472
4 257 729
5 173 902
6 84 986
7 14 1000


Onslaught 3
The attackers won 13 times. The defenders kept the stronghold 987 times,
including 0 mutual destructions. The battles took an average of 1.8 rounds.
Attacker HP
Remaining
Frequency Sum
0 546 546
1 314 860
2 105 965
3 30 995
4 5 1000
5 0 1000
6 0 1000
7 0 1000
8 0 1000
9 0 1000
Defender HP
Remaining
Frequency Sum
0 13 13
1 44 57
2 134 191
3 215 406
4 280 686
5 212 898
6 84 982
7 18 1000


Onslaught 4
The attackers won 15 times. The defenders kept the stronghold 985 times,
including 0 mutual destructions. The battles took an average of 1.6 rounds.
Attacker HP
Remaining
Frequency Sum
0 586 586
1 358 944
2 44 988
3 12 1000
4 0 1000
5 0 1000
6 0 1000
7 0 1000
8 0 1000
9 0 1000
Defender HP
Remaining
Frequency Sum
0 15 15
1 49 64
2 127 191
3 225 416
4 266 682
5 198 880
6 107 987
7 13 1000


Reg Elite Leader
Attacker:
Defender:
Free Presses:
Presses left before
reducing an Elite:
Trials:

You have just finished a round of combat, and need to decide how many units to spend on onslaught. This simulation helps with that decision. The forces listed are what you have before spending for onslaught.

Free Presses shows how many presses you have left (from Grond or additional attack dice). For example, if you have 0 free presses and 0 elites, the battle will end immediately after onslaught.

Press left before reducing an Elite controls how you take casualties. For example, if you have 2 regulars and 3 elites and need to take a casualty, should you reduce an elite or lose a regular? If you lose a regular, you're only rolling 4 dice, but you could potentially have an extra press.

Say you have 2 free presses and 2 elites in your army, so you have 4 presses left. If "Presses left before reducing an elite" is set to 4 or lower, you'll reduce an elite when you need to take a casualty (and then you'll have only 3 presses left). If the value is set to 5 or higher, you'll lose a regular (reducing your combat strength below 5).

Of course, if you have more than 5 combat strength, the simulation will always take regulars as casualties first. When continuing battles, free presses are always used before reducing elites to press.