A WotR Onslaught Battle Simulation with 1000 trials

Onslaught 0
The attackers won 2 times. The defenders kept the stronghold 998 times,
including 0 mutual destructions. The battles took an average of 2 rounds.
Attacker HP
Remaining
Frequency Sum
0 134 134
1 160 294
2 216 510
3 225 735
4 156 891
5 86 977
6 19 996
7 4 1000
8 0 1000
9 0 1000
Defender HP
Remaining
Frequency Sum
0 2 2
1 29 31
2 93 124
3 181 305
4 291 596
5 247 843
6 125 968
7 32 1000


Onslaught 1
The attackers won 22 times. The defenders kept the stronghold 978 times,
including 0 mutual destructions. The battles took an average of 2 rounds.
Attacker HP
Remaining
Frequency Sum
0 275 275
1 207 482
2 236 718
3 158 876
4 98 974
5 24 998
6 2 1000
7 0 1000
8 0 1000
9 0 1000
Defender HP
Remaining
Frequency Sum
0 22 22
1 50 72
2 118 190
3 191 381
4 243 624
5 254 878
6 103 981
7 19 1000


Onslaught 2
The attackers won 22 times. The defenders kept the stronghold 978 times,
including 2 mutual destructions. The battles took an average of 2 rounds.
Attacker HP
Remaining
Frequency Sum
0 434 434
1 261 695
2 178 873
3 91 964
4 33 997
5 3 1000
6 0 1000
7 0 1000
8 0 1000
9 0 1000
Defender HP
Remaining
Frequency Sum
0 24 24
1 48 72
2 143 215
3 209 424
4 263 687
5 207 894
6 90 984
7 16 1000


Onslaught 3
The attackers won 10 times. The defenders kept the stronghold 990 times,
including 1 mutual destructions. The battles took an average of 1.8 rounds.
Attacker HP
Remaining
Frequency Sum
0 522 522
1 339 861
2 103 964
3 31 995
4 5 1000
5 0 1000
6 0 1000
7 0 1000
8 0 1000
9 0 1000
Defender HP
Remaining
Frequency Sum
0 11 11
1 43 54
2 136 190
3 209 399
4 285 684
5 205 889
6 96 985
7 15 1000


Onslaught 4
The attackers won 13 times. The defenders kept the stronghold 987 times,
including 2 mutual destructions. The battles took an average of 1.6 rounds.
Attacker HP
Remaining
Frequency Sum
0 560 560
1 381 941
2 49 990
3 10 1000
4 0 1000
5 0 1000
6 0 1000
7 0 1000
8 0 1000
9 0 1000
Defender HP
Remaining
Frequency Sum
0 15 15
1 47 62
2 98 160
3 246 406
4 279 685
5 203 888
6 92 980
7 20 1000


Reg Elite Leader
Attacker:
Defender:
Free Presses:
Presses left before
reducing an Elite:
Trials:

You have just finished a round of combat, and need to decide how many units to spend on onslaught. This simulation helps with that decision. The forces listed are what you have before spending for onslaught.

Free Presses shows how many presses you have left (from Grond or additional attack dice). For example, if you have 0 free presses and 0 elites, the battle will end immediately after onslaught.

Press left before reducing an Elite controls how you take casualties. For example, if you have 2 regulars and 3 elites and need to take a casualty, should you reduce an elite or lose a regular? If you lose a regular, you're only rolling 4 dice, but you could potentially have an extra press.

Say you have 2 free presses and 2 elites in your army, so you have 4 presses left. If "Presses left before reducing an elite" is set to 4 or lower, you'll reduce an elite when you need to take a casualty (and then you'll have only 3 presses left). If the value is set to 5 or higher, you'll lose a regular (reducing your combat strength below 5).

Of course, if you have more than 5 combat strength, the simulation will always take regulars as casualties first. When continuing battles, free presses are always used before reducing elites to press.