A WotR Onslaught Battle Simulation with 1000 trials

Onslaught 0
The attackers won 6 times. The defenders kept the stronghold 994 times,
including 0 mutual destructions. The battles took an average of 2 rounds.
Attacker HP
Remaining
Frequency Sum
0 128 128
1 139 267
2 231 498
3 241 739
4 159 898
5 70 968
6 31 999
7 1 1000
8 0 1000
9 0 1000
Defender HP
Remaining
Frequency Sum
0 6 6
1 28 34
2 77 111
3 171 282
4 294 576
5 241 817
6 151 968
7 32 1000


Onslaught 1
The attackers won 15 times. The defenders kept the stronghold 985 times,
including 0 mutual destructions. The battles took an average of 2 rounds.
Attacker HP
Remaining
Frequency Sum
0 274 274
1 232 506
2 194 700
3 170 870
4 102 972
5 23 995
6 5 1000
7 0 1000
8 0 1000
9 0 1000
Defender HP
Remaining
Frequency Sum
0 15 15
1 44 59
2 112 171
3 196 367
4 280 647
5 222 869
6 110 979
7 21 1000


Onslaught 2
The attackers won 22 times. The defenders kept the stronghold 978 times,
including 0 mutual destructions. The battles took an average of 2 rounds.
Attacker HP
Remaining
Frequency Sum
0 424 424
1 246 670
2 191 861
3 96 957
4 38 995
5 5 1000
6 0 1000
7 0 1000
8 0 1000
9 0 1000
Defender HP
Remaining
Frequency Sum
0 22 22
1 55 77
2 128 205
3 207 412
4 276 688
5 191 879
6 99 978
7 22 1000


Onslaught 3
The attackers won 18 times. The defenders kept the stronghold 982 times,
including 2 mutual destructions. The battles took an average of 1.8 rounds.
Attacker HP
Remaining
Frequency Sum
0 527 527
1 322 849
2 99 948
3 45 993
4 7 1000
5 0 1000
6 0 1000
7 0 1000
8 0 1000
9 0 1000
Defender HP
Remaining
Frequency Sum
0 20 20
1 67 87
2 123 210
3 229 439
4 269 708
5 192 900
6 88 988
7 12 1000


Onslaught 4
The attackers won 11 times. The defenders kept the stronghold 989 times,
including 0 mutual destructions. The battles took an average of 1.6 rounds.
Attacker HP
Remaining
Frequency Sum
0 600 600
1 352 952
2 45 997
3 3 1000
4 0 1000
5 0 1000
6 0 1000
7 0 1000
8 0 1000
9 0 1000
Defender HP
Remaining
Frequency Sum
0 11 11
1 50 61
2 123 184
3 191 375
4 288 663
5 212 875
6 99 974
7 26 1000


Reg Elite Leader
Attacker:
Defender:
Free Presses:
Presses left before
reducing an Elite:
Trials:

You have just finished a round of combat, and need to decide how many units to spend on onslaught. This simulation helps with that decision. The forces listed are what you have before spending for onslaught.

Free Presses shows how many presses you have left (from Grond or additional attack dice). For example, if you have 0 free presses and 0 elites, the battle will end immediately after onslaught.

Press left before reducing an Elite controls how you take casualties. For example, if you have 2 regulars and 3 elites and need to take a casualty, should you reduce an elite or lose a regular? If you lose a regular, you're only rolling 4 dice, but you could potentially have an extra press.

Say you have 2 free presses and 2 elites in your army, so you have 4 presses left. If "Presses left before reducing an elite" is set to 4 or lower, you'll reduce an elite when you need to take a casualty (and then you'll have only 3 presses left). If the value is set to 5 or higher, you'll lose a regular (reducing your combat strength below 5).

Of course, if you have more than 5 combat strength, the simulation will always take regulars as casualties first. When continuing battles, free presses are always used before reducing elites to press.