A WotR Onslaught Battle Simulation with 1000 trials

Onslaught 0
The attackers won 11 times. The defenders kept the stronghold 989 times,
including 0 mutual destructions. The battles took an average of 2 rounds.
Attacker HP
Remaining
Frequency Sum
0 134 134
1 148 282
2 231 513
3 207 720
4 164 884
5 84 968
6 23 991
7 9 1000
8 0 1000
9 0 1000
Defender HP
Remaining
Frequency Sum
0 11 11
1 25 36
2 80 116
3 184 300
4 259 559
5 250 809
6 152 961
7 39 1000


Onslaught 1
The attackers won 20 times. The defenders kept the stronghold 980 times,
including 0 mutual destructions. The battles took an average of 2 rounds.
Attacker HP
Remaining
Frequency Sum
0 264 264
1 194 458
2 196 654
3 201 855
4 108 963
5 31 994
6 6 1000
7 0 1000
8 0 1000
9 0 1000
Defender HP
Remaining
Frequency Sum
0 20 20
1 58 78
2 90 168
3 223 391
4 259 650
5 209 859
6 117 976
7 24 1000


Onslaught 2
The attackers won 17 times. The defenders kept the stronghold 983 times,
including 1 mutual destructions. The battles took an average of 2 rounds.
Attacker HP
Remaining
Frequency Sum
0 396 396
1 280 676
2 173 849
3 111 960
4 35 995
5 5 1000
6 0 1000
7 0 1000
8 0 1000
9 0 1000
Defender HP
Remaining
Frequency Sum
0 18 18
1 59 77
2 144 221
3 232 453
4 266 719
5 194 913
6 74 987
7 13 1000


Onslaught 3
The attackers won 15 times. The defenders kept the stronghold 985 times,
including 2 mutual destructions. The battles took an average of 1.8 rounds.
Attacker HP
Remaining
Frequency Sum
0 509 509
1 331 840
2 105 945
3 46 991
4 9 1000
5 0 1000
6 0 1000
7 0 1000
8 0 1000
9 0 1000
Defender HP
Remaining
Frequency Sum
0 17 17
1 51 68
2 116 184
3 203 387
4 262 649
5 222 871
6 108 979
7 21 1000


Onslaught 4
The attackers won 11 times. The defenders kept the stronghold 989 times,
including 2 mutual destructions. The battles took an average of 1.6 rounds.
Attacker HP
Remaining
Frequency Sum
0 553 553
1 389 942
2 45 987
3 12 999
4 1 1000
5 0 1000
6 0 1000
7 0 1000
8 0 1000
9 0 1000
Defender HP
Remaining
Frequency Sum
0 13 13
1 38 51
2 125 176
3 229 405
4 254 659
5 225 884
6 100 984
7 16 1000


Reg Elite Leader
Attacker:
Defender:
Free Presses:
Presses left before
reducing an Elite:
Trials:

You have just finished a round of combat, and need to decide how many units to spend on onslaught. This simulation helps with that decision. The forces listed are what you have before spending for onslaught.

Free Presses shows how many presses you have left (from Grond or additional attack dice). For example, if you have 0 free presses and 0 elites, the battle will end immediately after onslaught.

Press left before reducing an Elite controls how you take casualties. For example, if you have 2 regulars and 3 elites and need to take a casualty, should you reduce an elite or lose a regular? If you lose a regular, you're only rolling 4 dice, but you could potentially have an extra press.

Say you have 2 free presses and 2 elites in your army, so you have 4 presses left. If "Presses left before reducing an elite" is set to 4 or lower, you'll reduce an elite when you need to take a casualty (and then you'll have only 3 presses left). If the value is set to 5 or higher, you'll lose a regular (reducing your combat strength below 5).

Of course, if you have more than 5 combat strength, the simulation will always take regulars as casualties first. When continuing battles, free presses are always used before reducing elites to press.