A WotR Onslaught Battle Simulation with 1000 trials

Onslaught 0
The attackers won 99 times. The defenders kept the stronghold 901 times,
including 18 mutual destructions. The battles took an average of 2 rounds.
Attacker HP
Remaining
Frequency Sum
0 493 493
1 247 740
2 162 902
3 73 975
4 21 996
5 4 1000
6 0 1000
7 0 1000
8 0 1000
9 0 1000
Defender HP
Remaining
Frequency Sum
0 117 117
1 222 339
2 249 588
3 219 807
4 141 948
5 46 994
6 6 1000
7 0 1000


Onslaught 1
The attackers won 113 times. The defenders kept the stronghold 887 times,
including 25 mutual destructions. The battles took an average of 2 rounds.
Attacker HP
Remaining
Frequency Sum
0 670 670
1 193 863
2 89 952
3 38 990
4 9 999
5 1 1000
6 0 1000
7 0 1000
8 0 1000
9 0 1000
Defender HP
Remaining
Frequency Sum
0 138 138
1 184 322
2 223 545
3 219 764
4 153 917
5 66 983
6 17 1000
7 0 1000


Onslaught 2
The attackers won 101 times. The defenders kept the stronghold 899 times,
including 35 mutual destructions. The battles took an average of 2 rounds.
Attacker HP
Remaining
Frequency Sum
0 768 768
1 159 927
2 56 983
3 14 997
4 2 999
5 1 1000
6 0 1000
7 0 1000
8 0 1000
9 0 1000
Defender HP
Remaining
Frequency Sum
0 136 136
1 139 275
2 209 484
3 255 739
4 147 886
5 88 974
6 25 999
7 1 1000


Onslaught 3
The attackers won 41 times. The defenders kept the stronghold 959 times,
including 20 mutual destructions. The battles took an average of 1.8 rounds.
Attacker HP
Remaining
Frequency Sum
0 767 767
1 219 986
2 11 997
3 1 998
4 2 1000
5 0 1000
6 0 1000
7 0 1000
8 0 1000
9 0 1000
Defender HP
Remaining
Frequency Sum
0 61 61
1 109 170
2 192 362
3 238 600
4 220 820
5 120 940
6 45 985
7 15 1000


Onslaught 4
The attackers won 16 times. The defenders kept the stronghold 984 times,
including 23 mutual destructions. The battles took an average of 1.6 rounds.
Attacker HP
Remaining
Frequency Sum
0 723 723
1 273 996
2 2 998
3 2 1000
4 0 1000
5 0 1000
6 0 1000
7 0 1000
8 0 1000
9 0 1000
Defender HP
Remaining
Frequency Sum
0 39 39
1 87 126
2 153 279
3 234 513
4 232 745
5 172 917
6 71 988
7 12 1000


Reg Elite Leader
Attacker:
Defender:
Free Presses:
Presses left before
reducing an Elite:
Trials:

You have just finished a round of combat, and need to decide how many units to spend on onslaught. This simulation helps with that decision. The forces listed are what you have before spending for onslaught.

Free Presses shows how many presses you have left (from Grond or additional attack dice). For example, if you have 0 free presses and 0 elites, the battle will end immediately after onslaught.

Press left before reducing an Elite controls how you take casualties. For example, if you have 2 regulars and 3 elites and need to take a casualty, should you reduce an elite or lose a regular? If you lose a regular, you're only rolling 4 dice, but you could potentially have an extra press.

Say you have 2 free presses and 2 elites in your army, so you have 4 presses left. If "Presses left before reducing an elite" is set to 4 or lower, you'll reduce an elite when you need to take a casualty (and then you'll have only 3 presses left). If the value is set to 5 or higher, you'll lose a regular (reducing your combat strength below 5).

Of course, if you have more than 5 combat strength, the simulation will always take regulars as casualties first. When continuing battles, free presses are always used before reducing elites to press.