A WotR Onslaught Battle Simulation with 1000 trials

Onslaught 0
The attackers won 10 times. The defenders kept the stronghold 990 times,
including 0 mutual destructions. The battles took an average of 2 rounds.
Attacker HP
Remaining
Frequency Sum
0 138 138
1 170 308
2 202 510
3 218 728
4 151 879
5 76 955
6 41 996
7 4 1000
8 0 1000
9 0 1000
Defender HP
Remaining
Frequency Sum
0 10 10
1 14 24
2 101 125
3 193 318
4 224 542
5 266 808
6 158 966
7 34 1000


Onslaught 1
The attackers won 19 times. The defenders kept the stronghold 981 times,
including 0 mutual destructions. The battles took an average of 2 rounds.
Attacker HP
Remaining
Frequency Sum
0 248 248
1 217 465
2 222 687
3 171 858
4 101 959
5 37 996
6 4 1000
7 0 1000
8 0 1000
9 0 1000
Defender HP
Remaining
Frequency Sum
0 19 19
1 38 57
2 107 164
3 208 372
4 256 628
5 253 881
6 98 979
7 21 1000


Onslaught 2
The attackers won 21 times. The defenders kept the stronghold 979 times,
including 1 mutual destructions. The battles took an average of 2 rounds.
Attacker HP
Remaining
Frequency Sum
0 444 444
1 252 696
2 172 868
3 92 960
4 35 995
5 5 1000
6 0 1000
7 0 1000
8 0 1000
9 0 1000
Defender HP
Remaining
Frequency Sum
0 22 22
1 56 78
2 136 214
3 216 430
4 279 709
5 198 907
6 77 984
7 16 1000


Onslaught 3
The attackers won 15 times. The defenders kept the stronghold 985 times,
including 1 mutual destructions. The battles took an average of 1.8 rounds.
Attacker HP
Remaining
Frequency Sum
0 543 543
1 314 857
2 94 951
3 42 993
4 7 1000
5 0 1000
6 0 1000
7 0 1000
8 0 1000
9 0 1000
Defender HP
Remaining
Frequency Sum
0 16 16
1 43 59
2 132 191
3 225 416
4 267 683
5 203 886
6 90 976
7 24 1000


Onslaught 4
The attackers won 9 times. The defenders kept the stronghold 991 times,
including 3 mutual destructions. The battles took an average of 1.6 rounds.
Attacker HP
Remaining
Frequency Sum
0 588 588
1 359 947
2 46 993
3 7 1000
4 0 1000
5 0 1000
6 0 1000
7 0 1000
8 0 1000
9 0 1000
Defender HP
Remaining
Frequency Sum
0 12 12
1 40 52
2 115 167
3 244 411
4 280 691
5 200 891
6 95 986
7 14 1000


Reg Elite Leader
Attacker:
Defender:
Free Presses:
Presses left before
reducing an Elite:
Trials:

You have just finished a round of combat, and need to decide how many units to spend on onslaught. This simulation helps with that decision. The forces listed are what you have before spending for onslaught.

Free Presses shows how many presses you have left (from Grond or additional attack dice). For example, if you have 0 free presses and 0 elites, the battle will end immediately after onslaught.

Press left before reducing an Elite controls how you take casualties. For example, if you have 2 regulars and 3 elites and need to take a casualty, should you reduce an elite or lose a regular? If you lose a regular, you're only rolling 4 dice, but you could potentially have an extra press.

Say you have 2 free presses and 2 elites in your army, so you have 4 presses left. If "Presses left before reducing an elite" is set to 4 or lower, you'll reduce an elite when you need to take a casualty (and then you'll have only 3 presses left). If the value is set to 5 or higher, you'll lose a regular (reducing your combat strength below 5).

Of course, if you have more than 5 combat strength, the simulation will always take regulars as casualties first. When continuing battles, free presses are always used before reducing elites to press.