A WotR Onslaught Battle Simulation with 1000 trials

Onslaught 0
The attackers won 9 times. The defenders kept the stronghold 991 times,
including 0 mutual destructions. The battles took an average of 2 rounds.
Attacker HP
Remaining
Frequency Sum
0 152 152
1 147 299
2 219 518
3 223 741
4 155 896
5 79 975
6 24 999
7 1 1000
8 0 1000
9 0 1000
Defender HP
Remaining
Frequency Sum
0 9 9
1 35 44
2 91 135
3 190 325
4 246 571
5 239 810
6 150 960
7 40 1000


Onslaught 1
The attackers won 22 times. The defenders kept the stronghold 978 times,
including 0 mutual destructions. The battles took an average of 2 rounds.
Attacker HP
Remaining
Frequency Sum
0 266 266
1 214 480
2 190 670
3 187 857
4 103 960
5 34 994
6 6 1000
7 0 1000
8 0 1000
9 0 1000
Defender HP
Remaining
Frequency Sum
0 22 22
1 49 71
2 120 191
3 197 388
4 280 668
5 207 875
6 103 978
7 22 1000


Onslaught 2
The attackers won 20 times. The defenders kept the stronghold 980 times,
including 3 mutual destructions. The battles took an average of 2 rounds.
Attacker HP
Remaining
Frequency Sum
0 415 415
1 272 687
2 201 888
3 80 968
4 26 994
5 6 1000
6 0 1000
7 0 1000
8 0 1000
9 0 1000
Defender HP
Remaining
Frequency Sum
0 23 23
1 58 81
2 143 224
3 202 426
4 264 690
5 199 889
6 87 976
7 24 1000


Onslaught 3
The attackers won 13 times. The defenders kept the stronghold 987 times,
including 0 mutual destructions. The battles took an average of 1.8 rounds.
Attacker HP
Remaining
Frequency Sum
0 525 525
1 312 837
2 118 955
3 37 992
4 8 1000
5 0 1000
6 0 1000
7 0 1000
8 0 1000
9 0 1000
Defender HP
Remaining
Frequency Sum
0 13 13
1 57 70
2 129 199
3 251 450
4 245 695
5 204 899
6 84 983
7 17 1000


Onslaught 4
The attackers won 15 times. The defenders kept the stronghold 985 times,
including 1 mutual destructions. The battles took an average of 1.6 rounds.
Attacker HP
Remaining
Frequency Sum
0 587 587
1 345 932
2 57 989
3 11 1000
4 0 1000
5 0 1000
6 0 1000
7 0 1000
8 0 1000
9 0 1000
Defender HP
Remaining
Frequency Sum
0 16 16
1 38 54
2 111 165
3 257 422
4 273 695
5 210 905
6 79 984
7 16 1000


Reg Elite Leader
Attacker:
Defender:
Free Presses:
Presses left before
reducing an Elite:
Trials:

You have just finished a round of combat, and need to decide how many units to spend on onslaught. This simulation helps with that decision. The forces listed are what you have before spending for onslaught.

Free Presses shows how many presses you have left (from Grond or additional attack dice). For example, if you have 0 free presses and 0 elites, the battle will end immediately after onslaught.

Press left before reducing an Elite controls how you take casualties. For example, if you have 2 regulars and 3 elites and need to take a casualty, should you reduce an elite or lose a regular? If you lose a regular, you're only rolling 4 dice, but you could potentially have an extra press.

Say you have 2 free presses and 2 elites in your army, so you have 4 presses left. If "Presses left before reducing an elite" is set to 4 or lower, you'll reduce an elite when you need to take a casualty (and then you'll have only 3 presses left). If the value is set to 5 or higher, you'll lose a regular (reducing your combat strength below 5).

Of course, if you have more than 5 combat strength, the simulation will always take regulars as casualties first. When continuing battles, free presses are always used before reducing elites to press.