A WotR Onslaught Battle Simulation with 1000 trials

Onslaught 0
The attackers won 3 times. The defenders kept the stronghold 997 times,
including 0 mutual destructions. The battles took an average of 2 rounds.
Attacker HP
Remaining
Frequency Sum
0 147 147
1 166 313
2 210 523
3 242 765
4 124 889
5 90 979
6 15 994
7 6 1000
8 0 1000
9 0 1000
Defender HP
Remaining
Frequency Sum
0 3 3
1 37 40
2 100 140
3 179 319
4 279 598
5 241 839
6 130 969
7 31 1000


Onslaught 1
The attackers won 13 times. The defenders kept the stronghold 987 times,
including 0 mutual destructions. The battles took an average of 2 rounds.
Attacker HP
Remaining
Frequency Sum
0 272 272
1 219 491
2 215 706
3 166 872
4 82 954
5 39 993
6 7 1000
7 0 1000
8 0 1000
9 0 1000
Defender HP
Remaining
Frequency Sum
0 13 13
1 50 63
2 113 176
3 217 393
4 249 642
5 229 871
6 101 972
7 28 1000


Onslaught 2
The attackers won 13 times. The defenders kept the stronghold 987 times,
including 1 mutual destructions. The battles took an average of 2 rounds.
Attacker HP
Remaining
Frequency Sum
0 414 414
1 263 677
2 188 865
3 95 960
4 31 991
5 9 1000
6 0 1000
7 0 1000
8 0 1000
9 0 1000
Defender HP
Remaining
Frequency Sum
0 14 14
1 58 72
2 147 219
3 213 432
4 268 700
5 214 914
6 70 984
7 16 1000


Onslaught 3
The attackers won 23 times. The defenders kept the stronghold 977 times,
including 1 mutual destructions. The battles took an average of 1.8 rounds.
Attacker HP
Remaining
Frequency Sum
0 524 524
1 309 833
2 112 945
3 48 993
4 7 1000
5 0 1000
6 0 1000
7 0 1000
8 0 1000
9 0 1000
Defender HP
Remaining
Frequency Sum
0 24 24
1 44 68
2 116 184
3 237 421
4 262 683
5 216 899
6 87 986
7 14 1000


Onslaught 4
The attackers won 13 times. The defenders kept the stronghold 987 times,
including 1 mutual destructions. The battles took an average of 1.6 rounds.
Attacker HP
Remaining
Frequency Sum
0 557 557
1 392 949
2 43 992
3 8 1000
4 0 1000
5 0 1000
6 0 1000
7 0 1000
8 0 1000
9 0 1000
Defender HP
Remaining
Frequency Sum
0 14 14
1 29 43
2 123 166
3 225 391
4 290 681
5 226 907
6 80 987
7 13 1000


Reg Elite Leader
Attacker:
Defender:
Free Presses:
Presses left before
reducing an Elite:
Trials:

You have just finished a round of combat, and need to decide how many units to spend on onslaught. This simulation helps with that decision. The forces listed are what you have before spending for onslaught.

Free Presses shows how many presses you have left (from Grond or additional attack dice). For example, if you have 0 free presses and 0 elites, the battle will end immediately after onslaught.

Press left before reducing an Elite controls how you take casualties. For example, if you have 2 regulars and 3 elites and need to take a casualty, should you reduce an elite or lose a regular? If you lose a regular, you're only rolling 4 dice, but you could potentially have an extra press.

Say you have 2 free presses and 2 elites in your army, so you have 4 presses left. If "Presses left before reducing an elite" is set to 4 or lower, you'll reduce an elite when you need to take a casualty (and then you'll have only 3 presses left). If the value is set to 5 or higher, you'll lose a regular (reducing your combat strength below 5).

Of course, if you have more than 5 combat strength, the simulation will always take regulars as casualties first. When continuing battles, free presses are always used before reducing elites to press.