A WotR Onslaught Battle Simulation with 1000 trials

Onslaught 0
The attackers won 12 times. The defenders kept the stronghold 988 times,
including 0 mutual destructions. The battles took an average of 2 rounds.
Attacker HP
Remaining
Frequency Sum
0 117 117
1 151 268
2 226 494
3 237 731
4 161 892
5 78 970
6 29 999
7 1 1000
8 0 1000
9 0 1000
Defender HP
Remaining
Frequency Sum
0 12 12
1 21 33
2 88 121
3 181 302
4 273 575
5 222 797
6 167 964
7 36 1000


Onslaught 1
The attackers won 15 times. The defenders kept the stronghold 985 times,
including 0 mutual destructions. The battles took an average of 2 rounds.
Attacker HP
Remaining
Frequency Sum
0 287 287
1 201 488
2 227 715
3 166 881
4 80 961
5 34 995
6 5 1000
7 0 1000
8 0 1000
9 0 1000
Defender HP
Remaining
Frequency Sum
0 15 15
1 45 60
2 93 153
3 187 340
4 274 614
5 237 851
6 117 968
7 32 1000


Onslaught 2
The attackers won 21 times. The defenders kept the stronghold 979 times,
including 0 mutual destructions. The battles took an average of 2 rounds.
Attacker HP
Remaining
Frequency Sum
0 399 399
1 261 660
2 189 849
3 108 957
4 39 996
5 4 1000
6 0 1000
7 0 1000
8 0 1000
9 0 1000
Defender HP
Remaining
Frequency Sum
0 21 21
1 52 73
2 141 214
3 225 439
4 257 696
5 178 874
6 105 979
7 21 1000


Onslaught 3
The attackers won 21 times. The defenders kept the stronghold 979 times,
including 2 mutual destructions. The battles took an average of 1.8 rounds.
Attacker HP
Remaining
Frequency Sum
0 526 526
1 317 843
2 109 952
3 45 997
4 3 1000
5 0 1000
6 0 1000
7 0 1000
8 0 1000
9 0 1000
Defender HP
Remaining
Frequency Sum
0 23 23
1 47 70
2 116 186
3 225 411
4 264 675
5 213 888
6 91 979
7 21 1000


Onslaught 4
The attackers won 6 times. The defenders kept the stronghold 994 times,
including 4 mutual destructions. The battles took an average of 1.6 rounds.
Attacker HP
Remaining
Frequency Sum
0 577 577
1 375 952
2 42 994
3 5 999
4 1 1000
5 0 1000
6 0 1000
7 0 1000
8 0 1000
9 0 1000
Defender HP
Remaining
Frequency Sum
0 10 10
1 41 51
2 129 180
3 224 404
4 289 693
5 207 900
6 83 983
7 17 1000


Reg Elite Leader
Attacker:
Defender:
Free Presses:
Presses left before
reducing an Elite:
Trials:

You have just finished a round of combat, and need to decide how many units to spend on onslaught. This simulation helps with that decision. The forces listed are what you have before spending for onslaught.

Free Presses shows how many presses you have left (from Grond or additional attack dice). For example, if you have 0 free presses and 0 elites, the battle will end immediately after onslaught.

Press left before reducing an Elite controls how you take casualties. For example, if you have 2 regulars and 3 elites and need to take a casualty, should you reduce an elite or lose a regular? If you lose a regular, you're only rolling 4 dice, but you could potentially have an extra press.

Say you have 2 free presses and 2 elites in your army, so you have 4 presses left. If "Presses left before reducing an elite" is set to 4 or lower, you'll reduce an elite when you need to take a casualty (and then you'll have only 3 presses left). If the value is set to 5 or higher, you'll lose a regular (reducing your combat strength below 5).

Of course, if you have more than 5 combat strength, the simulation will always take regulars as casualties first. When continuing battles, free presses are always used before reducing elites to press.