A WotR Onslaught Battle Simulation with 1000 trials

Onslaught 0
The attackers won 6 times. The defenders kept the stronghold 994 times,
including 0 mutual destructions. The battles took an average of 2 rounds.
Attacker HP
Remaining
Frequency Sum
0 142 142
1 144 286
2 205 491
3 229 720
4 158 878
5 96 974
6 22 996
7 4 1000
8 0 1000
9 0 1000
Defender HP
Remaining
Frequency Sum
0 6 6
1 46 52
2 82 134
3 163 297
4 303 600
5 236 836
6 125 961
7 39 1000


Onslaught 1
The attackers won 19 times. The defenders kept the stronghold 981 times,
including 0 mutual destructions. The battles took an average of 2 rounds.
Attacker HP
Remaining
Frequency Sum
0 278 278
1 216 494
2 224 718
3 159 877
4 83 960
5 30 990
6 10 1000
7 0 1000
8 0 1000
9 0 1000
Defender HP
Remaining
Frequency Sum
0 19 19
1 41 60
2 125 185
3 212 397
4 248 645
5 229 874
6 110 984
7 16 1000


Onslaught 2
The attackers won 23 times. The defenders kept the stronghold 977 times,
including 2 mutual destructions. The battles took an average of 2 rounds.
Attacker HP
Remaining
Frequency Sum
0 422 422
1 243 665
2 201 866
3 105 971
4 22 993
5 7 1000
6 0 1000
7 0 1000
8 0 1000
9 0 1000
Defender HP
Remaining
Frequency Sum
0 25 25
1 46 71
2 140 211
3 234 445
4 263 708
5 185 893
6 95 988
7 12 1000


Onslaught 3
The attackers won 12 times. The defenders kept the stronghold 988 times,
including 1 mutual destructions. The battles took an average of 1.8 rounds.
Attacker HP
Remaining
Frequency Sum
0 521 521
1 336 857
2 101 958
3 36 994
4 6 1000
5 0 1000
6 0 1000
7 0 1000
8 0 1000
9 0 1000
Defender HP
Remaining
Frequency Sum
0 13 13
1 54 67
2 141 208
3 212 420
4 240 660
5 230 890
6 94 984
7 16 1000


Onslaught 4
The attackers won 11 times. The defenders kept the stronghold 989 times,
including 1 mutual destructions. The battles took an average of 1.6 rounds.
Attacker HP
Remaining
Frequency Sum
0 581 581
1 367 948
2 38 986
3 13 999
4 1 1000
5 0 1000
6 0 1000
7 0 1000
8 0 1000
9 0 1000
Defender HP
Remaining
Frequency Sum
0 12 12
1 36 48
2 113 161
3 210 371
4 285 656
5 234 890
6 100 990
7 10 1000


Reg Elite Leader
Attacker:
Defender:
Free Presses:
Presses left before
reducing an Elite:
Trials:

You have just finished a round of combat, and need to decide how many units to spend on onslaught. This simulation helps with that decision. The forces listed are what you have before spending for onslaught.

Free Presses shows how many presses you have left (from Grond or additional attack dice). For example, if you have 0 free presses and 0 elites, the battle will end immediately after onslaught.

Press left before reducing an Elite controls how you take casualties. For example, if you have 2 regulars and 3 elites and need to take a casualty, should you reduce an elite or lose a regular? If you lose a regular, you're only rolling 4 dice, but you could potentially have an extra press.

Say you have 2 free presses and 2 elites in your army, so you have 4 presses left. If "Presses left before reducing an elite" is set to 4 or lower, you'll reduce an elite when you need to take a casualty (and then you'll have only 3 presses left). If the value is set to 5 or higher, you'll lose a regular (reducing your combat strength below 5).

Of course, if you have more than 5 combat strength, the simulation will always take regulars as casualties first. When continuing battles, free presses are always used before reducing elites to press.