A WotR Onslaught Battle Simulation with 1000 trials

Onslaught 0
The attackers won 7 times. The defenders kept the stronghold 993 times,
including 0 mutual destructions. The battles took an average of 2 rounds.
Attacker HP
Remaining
Frequency Sum
0 158 158
1 141 299
2 218 517
3 219 736
4 148 884
5 83 967
6 33 1000
7 0 1000
8 0 1000
9 0 1000
Defender HP
Remaining
Frequency Sum
0 7 7
1 26 33
2 86 119
3 158 277
4 278 555
5 251 806
6 155 961
7 39 1000


Onslaught 1
The attackers won 16 times. The defenders kept the stronghold 984 times,
including 0 mutual destructions. The battles took an average of 2 rounds.
Attacker HP
Remaining
Frequency Sum
0 282 282
1 235 517
2 212 729
3 154 883
4 81 964
5 34 998
6 2 1000
7 0 1000
8 0 1000
9 0 1000
Defender HP
Remaining
Frequency Sum
0 16 16
1 36 52
2 125 177
3 241 418
4 239 657
5 210 867
6 113 980
7 20 1000


Onslaught 2
The attackers won 24 times. The defenders kept the stronghold 976 times,
including 1 mutual destructions. The battles took an average of 2 rounds.
Attacker HP
Remaining
Frequency Sum
0 402 402
1 280 682
2 172 854
3 113 967
4 27 994
5 6 1000
6 0 1000
7 0 1000
8 0 1000
9 0 1000
Defender HP
Remaining
Frequency Sum
0 25 25
1 61 86
2 155 241
3 212 453
4 245 698
5 202 900
6 84 984
7 16 1000


Onslaught 3
The attackers won 15 times. The defenders kept the stronghold 985 times,
including 0 mutual destructions. The battles took an average of 1.9 rounds.
Attacker HP
Remaining
Frequency Sum
0 547 547
1 300 847
2 101 948
3 42 990
4 10 1000
5 0 1000
6 0 1000
7 0 1000
8 0 1000
9 0 1000
Defender HP
Remaining
Frequency Sum
0 15 15
1 56 71
2 126 197
3 218 415
4 260 675
5 213 888
6 95 983
7 17 1000


Onslaught 4
The attackers won 4 times. The defenders kept the stronghold 996 times,
including 0 mutual destructions. The battles took an average of 1.6 rounds.
Attacker HP
Remaining
Frequency Sum
0 586 586
1 357 943
2 50 993
3 7 1000
4 0 1000
5 0 1000
6 0 1000
7 0 1000
8 0 1000
9 0 1000
Defender HP
Remaining
Frequency Sum
0 4 4
1 44 48
2 111 159
3 210 369
4 306 675
5 221 896
6 82 978
7 22 1000


Reg Elite Leader
Attacker:
Defender:
Free Presses:
Presses left before
reducing an Elite:
Trials:

You have just finished a round of combat, and need to decide how many units to spend on onslaught. This simulation helps with that decision. The forces listed are what you have before spending for onslaught.

Free Presses shows how many presses you have left (from Grond or additional attack dice). For example, if you have 0 free presses and 0 elites, the battle will end immediately after onslaught.

Press left before reducing an Elite controls how you take casualties. For example, if you have 2 regulars and 3 elites and need to take a casualty, should you reduce an elite or lose a regular? If you lose a regular, you're only rolling 4 dice, but you could potentially have an extra press.

Say you have 2 free presses and 2 elites in your army, so you have 4 presses left. If "Presses left before reducing an elite" is set to 4 or lower, you'll reduce an elite when you need to take a casualty (and then you'll have only 3 presses left). If the value is set to 5 or higher, you'll lose a regular (reducing your combat strength below 5).

Of course, if you have more than 5 combat strength, the simulation will always take regulars as casualties first. When continuing battles, free presses are always used before reducing elites to press.