A WotR Onslaught Battle Simulation with 1000 trials

Onslaught 0
The attackers won 6 times. The defenders kept the stronghold 994 times,
including 1 mutual destructions. The battles took an average of 2 rounds.
Attacker HP
Remaining
Frequency Sum
0 148 148
1 154 302
2 227 529
3 211 740
4 155 895
5 74 969
6 27 996
7 4 1000
8 0 1000
9 0 1000
Defender HP
Remaining
Frequency Sum
0 7 7
1 33 40
2 85 125
3 177 302
4 266 568
5 271 839
6 133 972
7 28 1000


Onslaught 1
The attackers won 17 times. The defenders kept the stronghold 983 times,
including 0 mutual destructions. The battles took an average of 2 rounds.
Attacker HP
Remaining
Frequency Sum
0 265 265
1 214 479
2 198 677
3 193 870
4 97 967
5 31 998
6 2 1000
7 0 1000
8 0 1000
9 0 1000
Defender HP
Remaining
Frequency Sum
0 17 17
1 51 68
2 102 170
3 199 369
4 253 622
5 236 858
6 124 982
7 18 1000


Onslaught 2
The attackers won 22 times. The defenders kept the stronghold 978 times,
including 1 mutual destructions. The battles took an average of 2 rounds.
Attacker HP
Remaining
Frequency Sum
0 395 395
1 262 657
2 208 865
3 89 954
4 43 997
5 3 1000
6 0 1000
7 0 1000
8 0 1000
9 0 1000
Defender HP
Remaining
Frequency Sum
0 23 23
1 62 85
2 128 213
3 240 453
4 240 693
5 213 906
6 78 984
7 16 1000


Onslaught 3
The attackers won 13 times. The defenders kept the stronghold 987 times,
including 1 mutual destructions. The battles took an average of 1.9 rounds.
Attacker HP
Remaining
Frequency Sum
0 528 528
1 301 829
2 123 952
3 43 995
4 5 1000
5 0 1000
6 0 1000
7 0 1000
8 0 1000
9 0 1000
Defender HP
Remaining
Frequency Sum
0 14 14
1 49 63
2 127 190
3 237 427
4 264 691
5 197 888
6 93 981
7 19 1000


Onslaught 4
The attackers won 16 times. The defenders kept the stronghold 984 times,
including 2 mutual destructions. The battles took an average of 1.6 rounds.
Attacker HP
Remaining
Frequency Sum
0 588 588
1 363 951
2 39 990
3 10 1000
4 0 1000
5 0 1000
6 0 1000
7 0 1000
8 0 1000
9 0 1000
Defender HP
Remaining
Frequency Sum
0 18 18
1 42 60
2 128 188
3 227 415
4 257 672
5 211 883
6 101 984
7 16 1000


Reg Elite Leader
Attacker:
Defender:
Free Presses:
Presses left before
reducing an Elite:
Trials:

You have just finished a round of combat, and need to decide how many units to spend on onslaught. This simulation helps with that decision. The forces listed are what you have before spending for onslaught.

Free Presses shows how many presses you have left (from Grond or additional attack dice). For example, if you have 0 free presses and 0 elites, the battle will end immediately after onslaught.

Press left before reducing an Elite controls how you take casualties. For example, if you have 2 regulars and 3 elites and need to take a casualty, should you reduce an elite or lose a regular? If you lose a regular, you're only rolling 4 dice, but you could potentially have an extra press.

Say you have 2 free presses and 2 elites in your army, so you have 4 presses left. If "Presses left before reducing an elite" is set to 4 or lower, you'll reduce an elite when you need to take a casualty (and then you'll have only 3 presses left). If the value is set to 5 or higher, you'll lose a regular (reducing your combat strength below 5).

Of course, if you have more than 5 combat strength, the simulation will always take regulars as casualties first. When continuing battles, free presses are always used before reducing elites to press.