A WotR Onslaught Battle Simulation with 1000 trials

Onslaught 0
The attackers won 9 times. The defenders kept the stronghold 991 times,
including 0 mutual destructions. The battles took an average of 2 rounds.
Attacker HP
Remaining
Frequency Sum
0 137 137
1 181 318
2 210 528
3 196 724
4 162 886
5 83 969
6 29 998
7 2 1000
8 0 1000
9 0 1000
Defender HP
Remaining
Frequency Sum
0 9 9
1 33 42
2 85 127
3 160 287
4 307 594
5 228 822
6 145 967
7 33 1000


Onslaught 1
The attackers won 21 times. The defenders kept the stronghold 979 times,
including 0 mutual destructions. The battles took an average of 2 rounds.
Attacker HP
Remaining
Frequency Sum
0 292 292
1 212 504
2 225 729
3 149 878
4 89 967
5 25 992
6 8 1000
7 0 1000
8 0 1000
9 0 1000
Defender HP
Remaining
Frequency Sum
0 21 21
1 39 60
2 120 180
3 216 396
4 253 649
5 222 871
6 104 975
7 25 1000


Onslaught 2
The attackers won 21 times. The defenders kept the stronghold 979 times,
including 3 mutual destructions. The battles took an average of 2 rounds.
Attacker HP
Remaining
Frequency Sum
0 437 437
1 251 688
2 187 875
3 91 966
4 31 997
5 3 1000
6 0 1000
7 0 1000
8 0 1000
9 0 1000
Defender HP
Remaining
Frequency Sum
0 24 24
1 60 84
2 141 225
3 224 449
4 244 693
5 216 909
6 72 981
7 19 1000


Onslaught 3
The attackers won 9 times. The defenders kept the stronghold 991 times,
including 1 mutual destructions. The battles took an average of 1.9 rounds.
Attacker HP
Remaining
Frequency Sum
0 546 546
1 315 861
2 99 960
3 34 994
4 6 1000
5 0 1000
6 0 1000
7 0 1000
8 0 1000
9 0 1000
Defender HP
Remaining
Frequency Sum
0 10 10
1 39 49
2 131 180
3 234 414
4 274 688
5 196 884
6 99 983
7 17 1000


Onslaught 4
The attackers won 9 times. The defenders kept the stronghold 991 times,
including 3 mutual destructions. The battles took an average of 1.6 rounds.
Attacker HP
Remaining
Frequency Sum
0 597 597
1 350 947
2 49 996
3 3 999
4 1 1000
5 0 1000
6 0 1000
7 0 1000
8 0 1000
9 0 1000
Defender HP
Remaining
Frequency Sum
0 12 12
1 51 63
2 115 178
3 235 413
4 276 689
5 221 910
6 84 994
7 6 1000


Reg Elite Leader
Attacker:
Defender:
Free Presses:
Presses left before
reducing an Elite:
Trials:

You have just finished a round of combat, and need to decide how many units to spend on onslaught. This simulation helps with that decision. The forces listed are what you have before spending for onslaught.

Free Presses shows how many presses you have left (from Grond or additional attack dice). For example, if you have 0 free presses and 0 elites, the battle will end immediately after onslaught.

Press left before reducing an Elite controls how you take casualties. For example, if you have 2 regulars and 3 elites and need to take a casualty, should you reduce an elite or lose a regular? If you lose a regular, you're only rolling 4 dice, but you could potentially have an extra press.

Say you have 2 free presses and 2 elites in your army, so you have 4 presses left. If "Presses left before reducing an elite" is set to 4 or lower, you'll reduce an elite when you need to take a casualty (and then you'll have only 3 presses left). If the value is set to 5 or higher, you'll lose a regular (reducing your combat strength below 5).

Of course, if you have more than 5 combat strength, the simulation will always take regulars as casualties first. When continuing battles, free presses are always used before reducing elites to press.