A WotR Onslaught Battle Simulation with 1000 trials

Onslaught 0
The attackers won 7 times. The defenders kept the stronghold 993 times,
including 0 mutual destructions. The battles took an average of 2 rounds.
Attacker HP
Remaining
Frequency Sum
0 124 124
1 136 260
2 228 488
3 221 709
4 169 878
5 95 973
6 22 995
7 5 1000
8 0 1000
9 0 1000
Defender HP
Remaining
Frequency Sum
0 7 7
1 33 40
2 90 130
3 207 337
4 241 578
5 249 827
6 140 967
7 33 1000


Onslaught 1
The attackers won 10 times. The defenders kept the stronghold 990 times,
including 0 mutual destructions. The battles took an average of 2 rounds.
Attacker HP
Remaining
Frequency Sum
0 291 291
1 204 495
2 239 734
3 144 878
4 86 964
5 32 996
6 4 1000
7 0 1000
8 0 1000
9 0 1000
Defender HP
Remaining
Frequency Sum
0 10 10
1 36 46
2 129 175
3 191 366
4 299 665
5 197 862
6 109 971
7 29 1000


Onslaught 2
The attackers won 17 times. The defenders kept the stronghold 983 times,
including 1 mutual destructions. The battles took an average of 2 rounds.
Attacker HP
Remaining
Frequency Sum
0 435 435
1 258 693
2 177 870
3 96 966
4 32 998
5 2 1000
6 0 1000
7 0 1000
8 0 1000
9 0 1000
Defender HP
Remaining
Frequency Sum
0 18 18
1 58 76
2 124 200
3 213 413
4 302 715
5 185 900
6 86 986
7 14 1000


Onslaught 3
The attackers won 18 times. The defenders kept the stronghold 982 times,
including 1 mutual destructions. The battles took an average of 1.8 rounds.
Attacker HP
Remaining
Frequency Sum
0 535 535
1 304 839
2 113 952
3 43 995
4 4 999
5 1 1000
6 0 1000
7 0 1000
8 0 1000
9 0 1000
Defender HP
Remaining
Frequency Sum
0 19 19
1 46 65
2 104 169
3 228 397
4 250 647
5 227 874
6 109 983
7 17 1000


Onslaught 4
The attackers won 9 times. The defenders kept the stronghold 991 times,
including 0 mutual destructions. The battles took an average of 1.6 rounds.
Attacker HP
Remaining
Frequency Sum
0 593 593
1 350 943
2 48 991
3 9 1000
4 0 1000
5 0 1000
6 0 1000
7 0 1000
8 0 1000
9 0 1000
Defender HP
Remaining
Frequency Sum
0 9 9
1 49 58
2 123 181
3 221 402
4 272 674
5 218 892
6 90 982
7 18 1000


Reg Elite Leader
Attacker:
Defender:
Free Presses:
Presses left before
reducing an Elite:
Trials:

You have just finished a round of combat, and need to decide how many units to spend on onslaught. This simulation helps with that decision. The forces listed are what you have before spending for onslaught.

Free Presses shows how many presses you have left (from Grond or additional attack dice). For example, if you have 0 free presses and 0 elites, the battle will end immediately after onslaught.

Press left before reducing an Elite controls how you take casualties. For example, if you have 2 regulars and 3 elites and need to take a casualty, should you reduce an elite or lose a regular? If you lose a regular, you're only rolling 4 dice, but you could potentially have an extra press.

Say you have 2 free presses and 2 elites in your army, so you have 4 presses left. If "Presses left before reducing an elite" is set to 4 or lower, you'll reduce an elite when you need to take a casualty (and then you'll have only 3 presses left). If the value is set to 5 or higher, you'll lose a regular (reducing your combat strength below 5).

Of course, if you have more than 5 combat strength, the simulation will always take regulars as casualties first. When continuing battles, free presses are always used before reducing elites to press.