A WotR Onslaught Battle Simulation with 1000 trials

Onslaught 0
The attackers won 8 times. The defenders kept the stronghold 992 times,
including 0 mutual destructions. The battles took an average of 2 rounds.
Attacker HP
Remaining
Frequency Sum
0 108 108
1 151 259
2 225 484
3 212 696
4 176 872
5 98 970
6 28 998
7 2 1000
8 0 1000
9 0 1000
Defender HP
Remaining
Frequency Sum
0 8 8
1 32 40
2 76 116
3 192 308
4 287 595
5 253 848
6 122 970
7 30 1000


Onslaught 1
The attackers won 17 times. The defenders kept the stronghold 983 times,
including 0 mutual destructions. The battles took an average of 2 rounds.
Attacker HP
Remaining
Frequency Sum
0 291 291
1 194 485
2 234 719
3 167 886
4 85 971
5 28 999
6 1 1000
7 0 1000
8 0 1000
9 0 1000
Defender HP
Remaining
Frequency Sum
0 17 17
1 45 62
2 113 175
3 190 365
4 249 614
5 238 852
6 130 982
7 18 1000


Onslaught 2
The attackers won 24 times. The defenders kept the stronghold 976 times,
including 0 mutual destructions. The battles took an average of 2 rounds.
Attacker HP
Remaining
Frequency Sum
0 424 424
1 260 684
2 182 866
3 90 956
4 38 994
5 6 1000
6 0 1000
7 0 1000
8 0 1000
9 0 1000
Defender HP
Remaining
Frequency Sum
0 24 24
1 57 81
2 141 222
3 213 435
4 268 703
5 191 894
6 89 983
7 17 1000


Onslaught 3
The attackers won 14 times. The defenders kept the stronghold 986 times,
including 2 mutual destructions. The battles took an average of 1.8 rounds.
Attacker HP
Remaining
Frequency Sum
0 510 510
1 353 863
2 94 957
3 34 991
4 9 1000
5 0 1000
6 0 1000
7 0 1000
8 0 1000
9 0 1000
Defender HP
Remaining
Frequency Sum
0 16 16
1 44 60
2 108 168
3 221 389
4 263 652
5 213 865
6 119 984
7 16 1000


Onslaught 4
The attackers won 6 times. The defenders kept the stronghold 994 times,
including 4 mutual destructions. The battles took an average of 1.6 rounds.
Attacker HP
Remaining
Frequency Sum
0 589 589
1 355 944
2 44 988
3 12 1000
4 0 1000
5 0 1000
6 0 1000
7 0 1000
8 0 1000
9 0 1000
Defender HP
Remaining
Frequency Sum
0 10 10
1 44 54
2 115 169
3 223 392
4 300 692
5 211 903
6 83 986
7 14 1000


Reg Elite Leader
Attacker:
Defender:
Free Presses:
Presses left before
reducing an Elite:
Trials:

You have just finished a round of combat, and need to decide how many units to spend on onslaught. This simulation helps with that decision. The forces listed are what you have before spending for onslaught.

Free Presses shows how many presses you have left (from Grond or additional attack dice). For example, if you have 0 free presses and 0 elites, the battle will end immediately after onslaught.

Press left before reducing an Elite controls how you take casualties. For example, if you have 2 regulars and 3 elites and need to take a casualty, should you reduce an elite or lose a regular? If you lose a regular, you're only rolling 4 dice, but you could potentially have an extra press.

Say you have 2 free presses and 2 elites in your army, so you have 4 presses left. If "Presses left before reducing an elite" is set to 4 or lower, you'll reduce an elite when you need to take a casualty (and then you'll have only 3 presses left). If the value is set to 5 or higher, you'll lose a regular (reducing your combat strength below 5).

Of course, if you have more than 5 combat strength, the simulation will always take regulars as casualties first. When continuing battles, free presses are always used before reducing elites to press.