Onslaught 0 The attackers won 8 times. The defenders kept the stronghold 992 times, including 0 mutual destructions. The battles took an average of 2 rounds.
Onslaught 1 The attackers won 10 times. The defenders kept the stronghold 990 times, including 1 mutual destructions. The battles took an average of 2 rounds.
Onslaught 2 The attackers won 15 times. The defenders kept the stronghold 985 times, including 1 mutual destructions. The battles took an average of 2 rounds.
Onslaught 3 The attackers won 17 times. The defenders kept the stronghold 983 times, including 0 mutual destructions. The battles took an average of 1.8 rounds.
Onslaught 4 The attackers won 9 times. The defenders kept the stronghold 991 times, including 2 mutual destructions. The battles took an average of 1.6 rounds.
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You have just finished a round of combat, and need to decide how many units to
spend on onslaught. This simulation helps with that decision. The forces listed
are what you have before spending for onslaught.
Free Presses shows how many presses you have left (from Grond or additional attack dice). For example, if you have 0 free presses and 0 elites, the battle will end immediately after onslaught. Press left before reducing an Elite controls how you take casualties. For example, if you have 2 regulars and 3 elites and need to take a casualty, should you reduce an elite or lose a regular? If you lose a regular, you're only rolling 4 dice, but you could potentially have an extra press. Say you have 2 free presses and 2 elites in your army, so you have 4 presses left. If "Presses left before reducing an elite" is set to 4 or lower, you'll reduce an elite when you need to take a casualty (and then you'll have only 3 presses left). If the value is set to 5 or higher, you'll lose a regular (reducing your combat strength below 5). Of course, if you have more than 5 combat strength, the simulation will always take regulars as casualties first. When continuing battles, free presses are always used before reducing elites to press. |