A WotR Onslaught Battle Simulation with 1000 trials

Onslaught 0
The attackers won 107 times. The defenders kept the stronghold 893 times,
including 21 mutual destructions. The battles took an average of 2 rounds.
Attacker HP
Remaining
Frequency Sum
0 485 485
1 251 736
2 150 886
3 92 978
4 17 995
5 5 1000
6 0 1000
7 0 1000
8 0 1000
9 0 1000
Defender HP
Remaining
Frequency Sum
0 128 128
1 183 311
2 292 603
3 214 817
4 123 940
5 46 986
6 13 999
7 1 1000


Onslaught 1
The attackers won 107 times. The defenders kept the stronghold 893 times,
including 40 mutual destructions. The battles took an average of 2 rounds.
Attacker HP
Remaining
Frequency Sum
0 703 703
1 166 869
2 88 957
3 30 987
4 12 999
5 1 1000
6 0 1000
7 0 1000
8 0 1000
9 0 1000
Defender HP
Remaining
Frequency Sum
0 147 147
1 187 334
2 223 557
3 205 762
4 153 915
5 66 981
6 18 999
7 1 1000


Onslaught 2
The attackers won 89 times. The defenders kept the stronghold 911 times,
including 50 mutual destructions. The battles took an average of 2 rounds.
Attacker HP
Remaining
Frequency Sum
0 780 780
1 154 934
2 51 985
3 11 996
4 3 999
5 1 1000
6 0 1000
7 0 1000
8 0 1000
9 0 1000
Defender HP
Remaining
Frequency Sum
0 139 139
1 139 278
2 239 517
3 216 733
4 153 886
5 74 960
6 37 997
7 3 1000


Onslaught 3
The attackers won 52 times. The defenders kept the stronghold 948 times,
including 28 mutual destructions. The battles took an average of 1.8 rounds.
Attacker HP
Remaining
Frequency Sum
0 778 778
1 193 971
2 23 994
3 6 1000
4 0 1000
5 0 1000
6 0 1000
7 0 1000
8 0 1000
9 0 1000
Defender HP
Remaining
Frequency Sum
0 80 80
1 108 188
2 188 376
3 236 612
4 188 800
5 139 939
6 51 990
7 10 1000


Onslaught 4
The attackers won 14 times. The defenders kept the stronghold 986 times,
including 17 mutual destructions. The battles took an average of 1.6 rounds.
Attacker HP
Remaining
Frequency Sum
0 706 706
1 289 995
2 5 1000
3 0 1000
4 0 1000
5 0 1000
6 0 1000
7 0 1000
8 0 1000
9 0 1000
Defender HP
Remaining
Frequency Sum
0 31 31
1 83 114
2 138 252
3 264 516
4 257 773
5 158 931
6 63 994
7 6 1000


Reg Elite Leader
Attacker:
Defender:
Free Presses:
Presses left before
reducing an Elite:
Trials:

You have just finished a round of combat, and need to decide how many units to spend on onslaught. This simulation helps with that decision. The forces listed are what you have before spending for onslaught.

Free Presses shows how many presses you have left (from Grond or additional attack dice). For example, if you have 0 free presses and 0 elites, the battle will end immediately after onslaught.

Press left before reducing an Elite controls how you take casualties. For example, if you have 2 regulars and 3 elites and need to take a casualty, should you reduce an elite or lose a regular? If you lose a regular, you're only rolling 4 dice, but you could potentially have an extra press.

Say you have 2 free presses and 2 elites in your army, so you have 4 presses left. If "Presses left before reducing an elite" is set to 4 or lower, you'll reduce an elite when you need to take a casualty (and then you'll have only 3 presses left). If the value is set to 5 or higher, you'll lose a regular (reducing your combat strength below 5).

Of course, if you have more than 5 combat strength, the simulation will always take regulars as casualties first. When continuing battles, free presses are always used before reducing elites to press.