A WotR Onslaught Battle Simulation with 1000 trials

Onslaught 0
The attackers won 115 times. The defenders kept the stronghold 885 times,
including 17 mutual destructions. The battles took an average of 2 rounds.
Attacker HP
Remaining
Frequency Sum
0 483 483
1 241 724
2 171 895
3 70 965
4 30 995
5 4 999
6 1 1000
7 0 1000
8 0 1000
9 0 1000
Defender HP
Remaining
Frequency Sum
0 132 132
1 197 329
2 238 567
3 245 812
4 119 931
5 60 991
6 8 999
7 1 1000


Onslaught 1
The attackers won 124 times. The defenders kept the stronghold 876 times,
including 37 mutual destructions. The battles took an average of 2 rounds.
Attacker HP
Remaining
Frequency Sum
0 679 679
1 188 867
2 93 960
3 30 990
4 7 997
5 3 1000
6 0 1000
7 0 1000
8 0 1000
9 0 1000
Defender HP
Remaining
Frequency Sum
0 161 161
1 184 345
2 216 561
3 221 782
4 135 917
5 67 984
6 16 1000
7 0 1000


Onslaught 2
The attackers won 84 times. The defenders kept the stronghold 916 times,
including 37 mutual destructions. The battles took an average of 2 rounds.
Attacker HP
Remaining
Frequency Sum
0 795 795
1 134 929
2 56 985
3 12 997
4 2 999
5 1 1000
6 0 1000
7 0 1000
8 0 1000
9 0 1000
Defender HP
Remaining
Frequency Sum
0 121 121
1 161 282
2 209 491
3 235 726
4 161 887
5 86 973
6 25 998
7 2 1000


Onslaught 3
The attackers won 42 times. The defenders kept the stronghold 958 times,
including 29 mutual destructions. The battles took an average of 1.8 rounds.
Attacker HP
Remaining
Frequency Sum
0 787 787
1 191 978
2 16 994
3 6 1000
4 0 1000
5 0 1000
6 0 1000
7 0 1000
8 0 1000
9 0 1000
Defender HP
Remaining
Frequency Sum
0 71 71
1 121 192
2 185 377
3 233 610
4 207 817
5 122 939
6 58 997
7 3 1000


Onslaught 4
The attackers won 32 times. The defenders kept the stronghold 968 times,
including 17 mutual destructions. The battles took an average of 1.6 rounds.
Attacker HP
Remaining
Frequency Sum
0 713 713
1 271 984
2 11 995
3 5 1000
4 0 1000
5 0 1000
6 0 1000
7 0 1000
8 0 1000
9 0 1000
Defender HP
Remaining
Frequency Sum
0 49 49
1 86 135
2 176 311
3 234 545
4 219 764
5 171 935
6 57 992
7 8 1000


Reg Elite Leader
Attacker:
Defender:
Free Presses:
Presses left before
reducing an Elite:
Trials:

You have just finished a round of combat, and need to decide how many units to spend on onslaught. This simulation helps with that decision. The forces listed are what you have before spending for onslaught.

Free Presses shows how many presses you have left (from Grond or additional attack dice). For example, if you have 0 free presses and 0 elites, the battle will end immediately after onslaught.

Press left before reducing an Elite controls how you take casualties. For example, if you have 2 regulars and 3 elites and need to take a casualty, should you reduce an elite or lose a regular? If you lose a regular, you're only rolling 4 dice, but you could potentially have an extra press.

Say you have 2 free presses and 2 elites in your army, so you have 4 presses left. If "Presses left before reducing an elite" is set to 4 or lower, you'll reduce an elite when you need to take a casualty (and then you'll have only 3 presses left). If the value is set to 5 or higher, you'll lose a regular (reducing your combat strength below 5).

Of course, if you have more than 5 combat strength, the simulation will always take regulars as casualties first. When continuing battles, free presses are always used before reducing elites to press.