A WotR Onslaught Battle Simulation with 1000 trials

Onslaught 0
The attackers won 12 times. The defenders kept the stronghold 988 times,
including 0 mutual destructions. The battles took an average of 2 rounds.
Attacker HP
Remaining
Frequency Sum
0 128 128
1 173 301
2 192 493
3 233 726
4 161 887
5 80 967
6 28 995
7 5 1000
8 0 1000
9 0 1000
Defender HP
Remaining
Frequency Sum
0 12 12
1 29 41
2 85 126
3 204 330
4 269 599
5 232 831
6 137 968
7 32 1000


Onslaught 1
The attackers won 17 times. The defenders kept the stronghold 983 times,
including 0 mutual destructions. The battles took an average of 2 rounds.
Attacker HP
Remaining
Frequency Sum
0 250 250
1 199 449
2 254 703
3 176 879
4 85 964
5 35 999
6 1 1000
7 0 1000
8 0 1000
9 0 1000
Defender HP
Remaining
Frequency Sum
0 17 17
1 50 67
2 111 178
3 184 362
4 279 641
5 223 864
6 112 976
7 24 1000


Onslaught 2
The attackers won 27 times. The defenders kept the stronghold 973 times,
including 0 mutual destructions. The battles took an average of 2 rounds.
Attacker HP
Remaining
Frequency Sum
0 402 402
1 262 664
2 190 854
3 105 959
4 36 995
5 5 1000
6 0 1000
7 0 1000
8 0 1000
9 0 1000
Defender HP
Remaining
Frequency Sum
0 27 27
1 65 92
2 137 229
3 219 448
4 265 713
5 198 911
6 74 985
7 15 1000


Onslaught 3
The attackers won 14 times. The defenders kept the stronghold 986 times,
including 1 mutual destructions. The battles took an average of 1.8 rounds.
Attacker HP
Remaining
Frequency Sum
0 517 517
1 322 839
2 117 956
3 35 991
4 9 1000
5 0 1000
6 0 1000
7 0 1000
8 0 1000
9 0 1000
Defender HP
Remaining
Frequency Sum
0 15 15
1 44 59
2 125 184
3 231 415
4 269 684
5 204 888
6 96 984
7 16 1000


Onslaught 4
The attackers won 22 times. The defenders kept the stronghold 978 times,
including 3 mutual destructions. The battles took an average of 1.6 rounds.
Attacker HP
Remaining
Frequency Sum
0 587 587
1 363 950
2 43 993
3 6 999
4 1 1000
5 0 1000
6 0 1000
7 0 1000
8 0 1000
9 0 1000
Defender HP
Remaining
Frequency Sum
0 25 25
1 36 61
2 119 180
3 220 400
4 280 680
5 199 879
6 104 983
7 17 1000


Reg Elite Leader
Attacker:
Defender:
Free Presses:
Presses left before
reducing an Elite:
Trials:

You have just finished a round of combat, and need to decide how many units to spend on onslaught. This simulation helps with that decision. The forces listed are what you have before spending for onslaught.

Free Presses shows how many presses you have left (from Grond or additional attack dice). For example, if you have 0 free presses and 0 elites, the battle will end immediately after onslaught.

Press left before reducing an Elite controls how you take casualties. For example, if you have 2 regulars and 3 elites and need to take a casualty, should you reduce an elite or lose a regular? If you lose a regular, you're only rolling 4 dice, but you could potentially have an extra press.

Say you have 2 free presses and 2 elites in your army, so you have 4 presses left. If "Presses left before reducing an elite" is set to 4 or lower, you'll reduce an elite when you need to take a casualty (and then you'll have only 3 presses left). If the value is set to 5 or higher, you'll lose a regular (reducing your combat strength below 5).

Of course, if you have more than 5 combat strength, the simulation will always take regulars as casualties first. When continuing battles, free presses are always used before reducing elites to press.