A WotR Onslaught Battle Simulation with 1000 trials

Onslaught 0
The attackers won 5 times. The defenders kept the stronghold 995 times,
including 0 mutual destructions. The battles took an average of 2 rounds.
Attacker HP
Remaining
Frequency Sum
0 122 122
1 166 288
2 224 512
3 225 737
4 145 882
5 91 973
6 24 997
7 3 1000
8 0 1000
9 0 1000
Defender HP
Remaining
Frequency Sum
0 5 5
1 22 27
2 93 120
3 178 298
4 276 574
5 244 818
6 145 963
7 37 1000


Onslaught 1
The attackers won 21 times. The defenders kept the stronghold 979 times,
including 1 mutual destructions. The battles took an average of 2 rounds.
Attacker HP
Remaining
Frequency Sum
0 250 250
1 238 488
2 214 702
3 157 859
4 103 962
5 34 996
6 4 1000
7 0 1000
8 0 1000
9 0 1000
Defender HP
Remaining
Frequency Sum
0 22 22
1 43 65
2 124 189
3 193 382
4 278 660
5 203 863
6 113 976
7 24 1000


Onslaught 2
The attackers won 31 times. The defenders kept the stronghold 969 times,
including 0 mutual destructions. The battles took an average of 2 rounds.
Attacker HP
Remaining
Frequency Sum
0 418 418
1 251 669
2 176 845
3 119 964
4 31 995
5 5 1000
6 0 1000
7 0 1000
8 0 1000
9 0 1000
Defender HP
Remaining
Frequency Sum
0 31 31
1 51 82
2 141 223
3 198 421
4 286 707
5 177 884
6 95 979
7 21 1000


Onslaught 3
The attackers won 20 times. The defenders kept the stronghold 980 times,
including 2 mutual destructions. The battles took an average of 1.8 rounds.
Attacker HP
Remaining
Frequency Sum
0 539 539
1 325 864
2 90 954
3 39 993
4 7 1000
5 0 1000
6 0 1000
7 0 1000
8 0 1000
9 0 1000
Defender HP
Remaining
Frequency Sum
0 22 22
1 48 70
2 121 191
3 208 399
4 267 666
5 218 884
6 99 983
7 17 1000


Onslaught 4
The attackers won 11 times. The defenders kept the stronghold 989 times,
including 1 mutual destructions. The battles took an average of 1.6 rounds.
Attacker HP
Remaining
Frequency Sum
0 602 602
1 343 945
2 41 986
3 14 1000
4 0 1000
5 0 1000
6 0 1000
7 0 1000
8 0 1000
9 0 1000
Defender HP
Remaining
Frequency Sum
0 12 12
1 50 62
2 125 187
3 234 421
4 266 687
5 206 893
6 90 983
7 17 1000


Reg Elite Leader
Attacker:
Defender:
Free Presses:
Presses left before
reducing an Elite:
Trials:

You have just finished a round of combat, and need to decide how many units to spend on onslaught. This simulation helps with that decision. The forces listed are what you have before spending for onslaught.

Free Presses shows how many presses you have left (from Grond or additional attack dice). For example, if you have 0 free presses and 0 elites, the battle will end immediately after onslaught.

Press left before reducing an Elite controls how you take casualties. For example, if you have 2 regulars and 3 elites and need to take a casualty, should you reduce an elite or lose a regular? If you lose a regular, you're only rolling 4 dice, but you could potentially have an extra press.

Say you have 2 free presses and 2 elites in your army, so you have 4 presses left. If "Presses left before reducing an elite" is set to 4 or lower, you'll reduce an elite when you need to take a casualty (and then you'll have only 3 presses left). If the value is set to 5 or higher, you'll lose a regular (reducing your combat strength below 5).

Of course, if you have more than 5 combat strength, the simulation will always take regulars as casualties first. When continuing battles, free presses are always used before reducing elites to press.