A WotR Onslaught Battle Simulation with 1000 trials

Onslaught 0
The attackers won 14 times. The defenders kept the stronghold 986 times,
including 1 mutual destructions. The battles took an average of 2 rounds.
Attacker HP
Remaining
Frequency Sum
0 141 141
1 162 303
2 218 521
3 205 726
4 151 877
5 93 970
6 28 998
7 2 1000
8 0 1000
9 0 1000
Defender HP
Remaining
Frequency Sum
0 15 15
1 31 46
2 78 124
3 161 285
4 255 540
5 281 821
6 139 960
7 40 1000


Onslaught 1
The attackers won 15 times. The defenders kept the stronghold 985 times,
including 1 mutual destructions. The battles took an average of 2 rounds.
Attacker HP
Remaining
Frequency Sum
0 250 250
1 214 464
2 228 692
3 171 863
4 102 965
5 25 990
6 10 1000
7 0 1000
8 0 1000
9 0 1000
Defender HP
Remaining
Frequency Sum
0 16 16
1 49 65
2 117 182
3 199 381
4 272 653
5 205 858
6 114 972
7 28 1000


Onslaught 2
The attackers won 27 times. The defenders kept the stronghold 973 times,
including 2 mutual destructions. The battles took an average of 2 rounds.
Attacker HP
Remaining
Frequency Sum
0 422 422
1 275 697
2 163 860
3 107 967
4 26 993
5 7 1000
6 0 1000
7 0 1000
8 0 1000
9 0 1000
Defender HP
Remaining
Frequency Sum
0 29 29
1 57 86
2 111 197
3 228 425
4 263 688
5 200 888
6 90 978
7 22 1000


Onslaught 3
The attackers won 17 times. The defenders kept the stronghold 983 times,
including 4 mutual destructions. The battles took an average of 1.8 rounds.
Attacker HP
Remaining
Frequency Sum
0 528 528
1 329 857
2 101 958
3 34 992
4 7 999
5 1 1000
6 0 1000
7 0 1000
8 0 1000
9 0 1000
Defender HP
Remaining
Frequency Sum
0 21 21
1 41 62
2 121 183
3 224 407
4 261 668
5 219 887
6 95 982
7 18 1000


Onslaught 4
The attackers won 12 times. The defenders kept the stronghold 988 times,
including 3 mutual destructions. The battles took an average of 1.6 rounds.
Attacker HP
Remaining
Frequency Sum
0 565 565
1 378 943
2 47 990
3 10 1000
4 0 1000
5 0 1000
6 0 1000
7 0 1000
8 0 1000
9 0 1000
Defender HP
Remaining
Frequency Sum
0 15 15
1 49 64
2 116 180
3 233 413
4 281 694
5 197 891
6 95 986
7 14 1000


Reg Elite Leader
Attacker:
Defender:
Free Presses:
Presses left before
reducing an Elite:
Trials:

You have just finished a round of combat, and need to decide how many units to spend on onslaught. This simulation helps with that decision. The forces listed are what you have before spending for onslaught.

Free Presses shows how many presses you have left (from Grond or additional attack dice). For example, if you have 0 free presses and 0 elites, the battle will end immediately after onslaught.

Press left before reducing an Elite controls how you take casualties. For example, if you have 2 regulars and 3 elites and need to take a casualty, should you reduce an elite or lose a regular? If you lose a regular, you're only rolling 4 dice, but you could potentially have an extra press.

Say you have 2 free presses and 2 elites in your army, so you have 4 presses left. If "Presses left before reducing an elite" is set to 4 or lower, you'll reduce an elite when you need to take a casualty (and then you'll have only 3 presses left). If the value is set to 5 or higher, you'll lose a regular (reducing your combat strength below 5).

Of course, if you have more than 5 combat strength, the simulation will always take regulars as casualties first. When continuing battles, free presses are always used before reducing elites to press.