A WotR Onslaught Battle Simulation with 1000 trials

Onslaught 0
The attackers won 8 times. The defenders kept the stronghold 992 times,
including 0 mutual destructions. The battles took an average of 2 rounds.
Attacker HP
Remaining
Frequency Sum
0 133 133
1 174 307
2 215 522
3 225 747
4 152 899
5 77 976
6 23 999
7 1 1000
8 0 1000
9 0 1000
Defender HP
Remaining
Frequency Sum
0 8 8
1 22 30
2 88 118
3 201 319
4 259 578
5 257 835
6 131 966
7 34 1000


Onslaught 1
The attackers won 8 times. The defenders kept the stronghold 992 times,
including 0 mutual destructions. The battles took an average of 2 rounds.
Attacker HP
Remaining
Frequency Sum
0 269 269
1 213 482
2 230 712
3 153 865
4 111 976
5 21 997
6 3 1000
7 0 1000
8 0 1000
9 0 1000
Defender HP
Remaining
Frequency Sum
0 8 8
1 53 61
2 116 177
3 211 388
4 254 642
5 217 859
6 117 976
7 24 1000


Onslaught 2
The attackers won 17 times. The defenders kept the stronghold 983 times,
including 0 mutual destructions. The battles took an average of 2 rounds.
Attacker HP
Remaining
Frequency Sum
0 433 433
1 265 698
2 176 874
3 94 968
4 27 995
5 5 1000
6 0 1000
7 0 1000
8 0 1000
9 0 1000
Defender HP
Remaining
Frequency Sum
0 17 17
1 56 73
2 145 218
3 234 452
4 259 711
5 187 898
6 75 973
7 27 1000


Onslaught 3
The attackers won 16 times. The defenders kept the stronghold 984 times,
including 0 mutual destructions. The battles took an average of 1.8 rounds.
Attacker HP
Remaining
Frequency Sum
0 532 532
1 329 861
2 106 967
3 31 998
4 2 1000
5 0 1000
6 0 1000
7 0 1000
8 0 1000
9 0 1000
Defender HP
Remaining
Frequency Sum
0 16 16
1 32 48
2 139 187
3 232 419
4 270 689
5 209 898
6 88 986
7 14 1000


Onslaught 4
The attackers won 13 times. The defenders kept the stronghold 987 times,
including 2 mutual destructions. The battles took an average of 1.6 rounds.
Attacker HP
Remaining
Frequency Sum
0 590 590
1 363 953
2 37 990
3 10 1000
4 0 1000
5 0 1000
6 0 1000
7 0 1000
8 0 1000
9 0 1000
Defender HP
Remaining
Frequency Sum
0 15 15
1 36 51
2 104 155
3 234 389
4 300 689
5 206 895
6 88 983
7 17 1000


Reg Elite Leader
Attacker:
Defender:
Free Presses:
Presses left before
reducing an Elite:
Trials:

You have just finished a round of combat, and need to decide how many units to spend on onslaught. This simulation helps with that decision. The forces listed are what you have before spending for onslaught.

Free Presses shows how many presses you have left (from Grond or additional attack dice). For example, if you have 0 free presses and 0 elites, the battle will end immediately after onslaught.

Press left before reducing an Elite controls how you take casualties. For example, if you have 2 regulars and 3 elites and need to take a casualty, should you reduce an elite or lose a regular? If you lose a regular, you're only rolling 4 dice, but you could potentially have an extra press.

Say you have 2 free presses and 2 elites in your army, so you have 4 presses left. If "Presses left before reducing an elite" is set to 4 or lower, you'll reduce an elite when you need to take a casualty (and then you'll have only 3 presses left). If the value is set to 5 or higher, you'll lose a regular (reducing your combat strength below 5).

Of course, if you have more than 5 combat strength, the simulation will always take regulars as casualties first. When continuing battles, free presses are always used before reducing elites to press.