A WotR Onslaught Battle Simulation with 1000 trials

Onslaught 0
The attackers won 8 times. The defenders kept the stronghold 992 times,
including 0 mutual destructions. The battles took an average of 2 rounds.
Attacker HP
Remaining
Frequency Sum
0 129 129
1 148 277
2 205 482
3 214 696
4 180 876
5 91 967
6 29 996
7 4 1000
8 0 1000
9 0 1000
Defender HP
Remaining
Frequency Sum
0 8 8
1 27 35
2 100 135
3 183 318
4 271 589
5 238 827
6 144 971
7 29 1000


Onslaught 1
The attackers won 20 times. The defenders kept the stronghold 980 times,
including 0 mutual destructions. The battles took an average of 2 rounds.
Attacker HP
Remaining
Frequency Sum
0 277 277
1 223 500
2 244 744
3 151 895
4 84 979
5 20 999
6 1 1000
7 0 1000
8 0 1000
9 0 1000
Defender HP
Remaining
Frequency Sum
0 20 20
1 44 64
2 120 184
3 193 377
4 256 633
5 239 872
6 105 977
7 23 1000


Onslaught 2
The attackers won 20 times. The defenders kept the stronghold 980 times,
including 2 mutual destructions. The battles took an average of 2 rounds.
Attacker HP
Remaining
Frequency Sum
0 428 428
1 261 689
2 177 866
3 96 962
4 28 990
5 10 1000
6 0 1000
7 0 1000
8 0 1000
9 0 1000
Defender HP
Remaining
Frequency Sum
0 22 22
1 48 70
2 139 209
3 222 431
4 245 676
5 215 891
6 93 984
7 16 1000


Onslaught 3
The attackers won 26 times. The defenders kept the stronghold 974 times,
including 1 mutual destructions. The battles took an average of 1.8 rounds.
Attacker HP
Remaining
Frequency Sum
0 521 521
1 320 841
2 108 949
3 45 994
4 6 1000
5 0 1000
6 0 1000
7 0 1000
8 0 1000
9 0 1000
Defender HP
Remaining
Frequency Sum
0 27 27
1 45 72
2 110 182
3 222 404
4 258 662
5 229 891
6 98 989
7 11 1000


Onslaught 4
The attackers won 10 times. The defenders kept the stronghold 990 times,
including 3 mutual destructions. The battles took an average of 1.6 rounds.
Attacker HP
Remaining
Frequency Sum
0 578 578
1 367 945
2 48 993
3 7 1000
4 0 1000
5 0 1000
6 0 1000
7 0 1000
8 0 1000
9 0 1000
Defender HP
Remaining
Frequency Sum
0 13 13
1 36 49
2 122 171
3 217 388
4 315 703
5 200 903
6 83 986
7 14 1000


Reg Elite Leader
Attacker:
Defender:
Free Presses:
Presses left before
reducing an Elite:
Trials:

You have just finished a round of combat, and need to decide how many units to spend on onslaught. This simulation helps with that decision. The forces listed are what you have before spending for onslaught.

Free Presses shows how many presses you have left (from Grond or additional attack dice). For example, if you have 0 free presses and 0 elites, the battle will end immediately after onslaught.

Press left before reducing an Elite controls how you take casualties. For example, if you have 2 regulars and 3 elites and need to take a casualty, should you reduce an elite or lose a regular? If you lose a regular, you're only rolling 4 dice, but you could potentially have an extra press.

Say you have 2 free presses and 2 elites in your army, so you have 4 presses left. If "Presses left before reducing an elite" is set to 4 or lower, you'll reduce an elite when you need to take a casualty (and then you'll have only 3 presses left). If the value is set to 5 or higher, you'll lose a regular (reducing your combat strength below 5).

Of course, if you have more than 5 combat strength, the simulation will always take regulars as casualties first. When continuing battles, free presses are always used before reducing elites to press.