A WotR Onslaught Battle Simulation with 1000 trials

Onslaught 0
The attackers won 11 times. The defenders kept the stronghold 989 times,
including 0 mutual destructions. The battles took an average of 2 rounds.
Attacker HP
Remaining
Frequency Sum
0 147 147
1 157 304
2 214 518
3 202 720
4 162 882
5 76 958
6 35 993
7 7 1000
8 0 1000
9 0 1000
Defender HP
Remaining
Frequency Sum
0 11 11
1 27 38
2 79 117
3 188 305
4 260 565
5 265 830
6 139 969
7 31 1000


Onslaught 1
The attackers won 13 times. The defenders kept the stronghold 987 times,
including 0 mutual destructions. The battles took an average of 2 rounds.
Attacker HP
Remaining
Frequency Sum
0 264 264
1 235 499
2 196 695
3 166 861
4 107 968
5 28 996
6 4 1000
7 0 1000
8 0 1000
9 0 1000
Defender HP
Remaining
Frequency Sum
0 13 13
1 48 61
2 123 184
3 219 403
4 270 673
5 206 879
6 107 986
7 14 1000


Onslaught 2
The attackers won 27 times. The defenders kept the stronghold 973 times,
including 0 mutual destructions. The battles took an average of 2 rounds.
Attacker HP
Remaining
Frequency Sum
0 413 413
1 248 661
2 202 863
3 95 958
4 33 991
5 9 1000
6 0 1000
7 0 1000
8 0 1000
9 0 1000
Defender HP
Remaining
Frequency Sum
0 27 27
1 66 93
2 142 235
3 225 460
4 241 701
5 194 895
6 73 968
7 32 1000


Onslaught 3
The attackers won 19 times. The defenders kept the stronghold 981 times,
including 1 mutual destructions. The battles took an average of 1.9 rounds.
Attacker HP
Remaining
Frequency Sum
0 523 523
1 320 843
2 101 944
3 51 995
4 5 1000
5 0 1000
6 0 1000
7 0 1000
8 0 1000
9 0 1000
Defender HP
Remaining
Frequency Sum
0 20 20
1 41 61
2 139 200
3 231 431
4 284 715
5 169 884
6 93 977
7 23 1000


Onslaught 4
The attackers won 11 times. The defenders kept the stronghold 989 times,
including 2 mutual destructions. The battles took an average of 1.6 rounds.
Attacker HP
Remaining
Frequency Sum
0 556 556
1 382 938
2 56 994
3 6 1000
4 0 1000
5 0 1000
6 0 1000
7 0 1000
8 0 1000
9 0 1000
Defender HP
Remaining
Frequency Sum
0 13 13
1 44 57
2 131 188
3 213 401
4 287 688
5 207 895
6 91 986
7 14 1000


Reg Elite Leader
Attacker:
Defender:
Free Presses:
Presses left before
reducing an Elite:
Trials:

You have just finished a round of combat, and need to decide how many units to spend on onslaught. This simulation helps with that decision. The forces listed are what you have before spending for onslaught.

Free Presses shows how many presses you have left (from Grond or additional attack dice). For example, if you have 0 free presses and 0 elites, the battle will end immediately after onslaught.

Press left before reducing an Elite controls how you take casualties. For example, if you have 2 regulars and 3 elites and need to take a casualty, should you reduce an elite or lose a regular? If you lose a regular, you're only rolling 4 dice, but you could potentially have an extra press.

Say you have 2 free presses and 2 elites in your army, so you have 4 presses left. If "Presses left before reducing an elite" is set to 4 or lower, you'll reduce an elite when you need to take a casualty (and then you'll have only 3 presses left). If the value is set to 5 or higher, you'll lose a regular (reducing your combat strength below 5).

Of course, if you have more than 5 combat strength, the simulation will always take regulars as casualties first. When continuing battles, free presses are always used before reducing elites to press.