A WotR Onslaught Battle Simulation with 1000 trials

Onslaught 0
The attackers won 7 times. The defenders kept the stronghold 993 times,
including 0 mutual destructions. The battles took an average of 2 rounds.
Attacker HP
Remaining
Frequency Sum
0 139 139
1 162 301
2 198 499
3 223 722
4 160 882
5 92 974
6 25 999
7 1 1000
8 0 1000
9 0 1000
Defender HP
Remaining
Frequency Sum
0 7 7
1 33 40
2 89 129
3 197 326
4 272 598
5 229 827
6 140 967
7 33 1000


Onslaught 1
The attackers won 7 times. The defenders kept the stronghold 993 times,
including 0 mutual destructions. The battles took an average of 2 rounds.
Attacker HP
Remaining
Frequency Sum
0 246 246
1 201 447
2 226 673
3 183 856
4 104 960
5 34 994
6 6 1000
7 0 1000
8 0 1000
9 0 1000
Defender HP
Remaining
Frequency Sum
0 7 7
1 44 51
2 137 188
3 201 389
4 267 656
5 213 869
6 118 987
7 13 1000


Onslaught 2
The attackers won 25 times. The defenders kept the stronghold 975 times,
including 0 mutual destructions. The battles took an average of 2 rounds.
Attacker HP
Remaining
Frequency Sum
0 410 410
1 248 658
2 189 847
3 119 966
4 29 995
5 5 1000
6 0 1000
7 0 1000
8 0 1000
9 0 1000
Defender HP
Remaining
Frequency Sum
0 25 25
1 65 90
2 129 219
3 231 450
4 260 710
5 187 897
6 87 984
7 16 1000


Onslaught 3
The attackers won 14 times. The defenders kept the stronghold 986 times,
including 4 mutual destructions. The battles took an average of 1.8 rounds.
Attacker HP
Remaining
Frequency Sum
0 536 536
1 310 846
2 103 949
3 47 996
4 3 999
5 1 1000
6 0 1000
7 0 1000
8 0 1000
9 0 1000
Defender HP
Remaining
Frequency Sum
0 18 18
1 49 67
2 120 187
3 233 420
4 274 694
5 203 897
6 85 982
7 18 1000


Onslaught 4
The attackers won 13 times. The defenders kept the stronghold 987 times,
including 3 mutual destructions. The battles took an average of 1.6 rounds.
Attacker HP
Remaining
Frequency Sum
0 592 592
1 348 940
2 55 995
3 5 1000
4 0 1000
5 0 1000
6 0 1000
7 0 1000
8 0 1000
9 0 1000
Defender HP
Remaining
Frequency Sum
0 16 16
1 46 62
2 108 170
3 216 386
4 282 668
5 208 876
6 106 982
7 18 1000


Reg Elite Leader
Attacker:
Defender:
Free Presses:
Presses left before
reducing an Elite:
Trials:

You have just finished a round of combat, and need to decide how many units to spend on onslaught. This simulation helps with that decision. The forces listed are what you have before spending for onslaught.

Free Presses shows how many presses you have left (from Grond or additional attack dice). For example, if you have 0 free presses and 0 elites, the battle will end immediately after onslaught.

Press left before reducing an Elite controls how you take casualties. For example, if you have 2 regulars and 3 elites and need to take a casualty, should you reduce an elite or lose a regular? If you lose a regular, you're only rolling 4 dice, but you could potentially have an extra press.

Say you have 2 free presses and 2 elites in your army, so you have 4 presses left. If "Presses left before reducing an elite" is set to 4 or lower, you'll reduce an elite when you need to take a casualty (and then you'll have only 3 presses left). If the value is set to 5 or higher, you'll lose a regular (reducing your combat strength below 5).

Of course, if you have more than 5 combat strength, the simulation will always take regulars as casualties first. When continuing battles, free presses are always used before reducing elites to press.