A WotR Onslaught Battle Simulation with 1000 trials

Onslaught 0
The attackers won 5 times. The defenders kept the stronghold 995 times,
including 0 mutual destructions. The battles took an average of 2 rounds.
Attacker HP
Remaining
Frequency Sum
0 137 137
1 158 295
2 238 533
3 202 735
4 140 875
5 96 971
6 25 996
7 4 1000
8 0 1000
9 0 1000
Defender HP
Remaining
Frequency Sum
0 5 5
1 37 42
2 83 125
3 190 315
4 249 564
5 248 812
6 151 963
7 37 1000


Onslaught 1
The attackers won 17 times. The defenders kept the stronghold 983 times,
including 0 mutual destructions. The battles took an average of 2 rounds.
Attacker HP
Remaining
Frequency Sum
0 257 257
1 206 463
2 224 687
3 185 872
4 89 961
5 32 993
6 7 1000
7 0 1000
8 0 1000
9 0 1000
Defender HP
Remaining
Frequency Sum
0 17 17
1 48 65
2 118 183
3 224 407
4 228 635
5 227 862
6 122 984
7 16 1000


Onslaught 2
The attackers won 19 times. The defenders kept the stronghold 981 times,
including 1 mutual destructions. The battles took an average of 2 rounds.
Attacker HP
Remaining
Frequency Sum
0 418 418
1 258 676
2 179 855
3 100 955
4 40 995
5 5 1000
6 0 1000
7 0 1000
8 0 1000
9 0 1000
Defender HP
Remaining
Frequency Sum
0 20 20
1 67 87
2 139 226
3 229 455
4 269 724
5 169 893
6 87 980
7 20 1000


Onslaught 3
The attackers won 19 times. The defenders kept the stronghold 981 times,
including 0 mutual destructions. The battles took an average of 1.9 rounds.
Attacker HP
Remaining
Frequency Sum
0 525 525
1 315 840
2 107 947
3 49 996
4 4 1000
5 0 1000
6 0 1000
7 0 1000
8 0 1000
9 0 1000
Defender HP
Remaining
Frequency Sum
0 19 19
1 52 71
2 128 199
3 231 430
4 283 713
5 185 898
6 86 984
7 16 1000


Onslaught 4
The attackers won 14 times. The defenders kept the stronghold 986 times,
including 0 mutual destructions. The battles took an average of 1.6 rounds.
Attacker HP
Remaining
Frequency Sum
0 564 564
1 379 943
2 47 990
3 10 1000
4 0 1000
5 0 1000
6 0 1000
7 0 1000
8 0 1000
9 0 1000
Defender HP
Remaining
Frequency Sum
0 14 14
1 42 56
2 113 169
3 220 389
4 296 685
5 199 884
6 102 986
7 14 1000


Reg Elite Leader
Attacker:
Defender:
Free Presses:
Presses left before
reducing an Elite:
Trials:

You have just finished a round of combat, and need to decide how many units to spend on onslaught. This simulation helps with that decision. The forces listed are what you have before spending for onslaught.

Free Presses shows how many presses you have left (from Grond or additional attack dice). For example, if you have 0 free presses and 0 elites, the battle will end immediately after onslaught.

Press left before reducing an Elite controls how you take casualties. For example, if you have 2 regulars and 3 elites and need to take a casualty, should you reduce an elite or lose a regular? If you lose a regular, you're only rolling 4 dice, but you could potentially have an extra press.

Say you have 2 free presses and 2 elites in your army, so you have 4 presses left. If "Presses left before reducing an elite" is set to 4 or lower, you'll reduce an elite when you need to take a casualty (and then you'll have only 3 presses left). If the value is set to 5 or higher, you'll lose a regular (reducing your combat strength below 5).

Of course, if you have more than 5 combat strength, the simulation will always take regulars as casualties first. When continuing battles, free presses are always used before reducing elites to press.