A WotR Onslaught Battle Simulation with 1000 trials

Onslaught 0
The attackers won 10 times. The defenders kept the stronghold 990 times,
including 0 mutual destructions. The battles took an average of 2 rounds.
Attacker HP
Remaining
Frequency Sum
0 139 139
1 151 290
2 223 513
3 216 729
4 148 877
5 95 972
6 25 997
7 3 1000
8 0 1000
9 0 1000
Defender HP
Remaining
Frequency Sum
0 10 10
1 31 41
2 86 127
3 194 321
4 256 577
5 228 805
6 151 956
7 44 1000


Onslaught 1
The attackers won 19 times. The defenders kept the stronghold 981 times,
including 0 mutual destructions. The battles took an average of 2 rounds.
Attacker HP
Remaining
Frequency Sum
0 303 303
1 212 515
2 229 744
3 140 884
4 84 968
5 26 994
6 6 1000
7 0 1000
8 0 1000
9 0 1000
Defender HP
Remaining
Frequency Sum
0 19 19
1 42 61
2 121 182
3 194 376
4 257 633
5 217 850
6 121 971
7 29 1000


Onslaught 2
The attackers won 16 times. The defenders kept the stronghold 984 times,
including 1 mutual destructions. The battles took an average of 2 rounds.
Attacker HP
Remaining
Frequency Sum
0 423 423
1 271 694
2 186 880
3 81 961
4 32 993
5 7 1000
6 0 1000
7 0 1000
8 0 1000
9 0 1000
Defender HP
Remaining
Frequency Sum
0 17 17
1 68 85
2 132 217
3 226 443
4 260 703
5 188 891
6 94 985
7 15 1000


Onslaught 3
The attackers won 15 times. The defenders kept the stronghold 985 times,
including 2 mutual destructions. The battles took an average of 1.8 rounds.
Attacker HP
Remaining
Frequency Sum
0 530 530
1 315 845
2 110 955
3 39 994
4 6 1000
5 0 1000
6 0 1000
7 0 1000
8 0 1000
9 0 1000
Defender HP
Remaining
Frequency Sum
0 17 17
1 48 65
2 151 216
3 215 431
4 288 719
5 193 912
6 72 984
7 16 1000


Onslaught 4
The attackers won 9 times. The defenders kept the stronghold 991 times,
including 2 mutual destructions. The battles took an average of 1.6 rounds.
Attacker HP
Remaining
Frequency Sum
0 578 578
1 367 945
2 46 991
3 9 1000
4 0 1000
5 0 1000
6 0 1000
7 0 1000
8 0 1000
9 0 1000
Defender HP
Remaining
Frequency Sum
0 11 11
1 46 57
2 120 177
3 235 412
4 267 679
5 207 886
6 101 987
7 13 1000


Reg Elite Leader
Attacker:
Defender:
Free Presses:
Presses left before
reducing an Elite:
Trials:

You have just finished a round of combat, and need to decide how many units to spend on onslaught. This simulation helps with that decision. The forces listed are what you have before spending for onslaught.

Free Presses shows how many presses you have left (from Grond or additional attack dice). For example, if you have 0 free presses and 0 elites, the battle will end immediately after onslaught.

Press left before reducing an Elite controls how you take casualties. For example, if you have 2 regulars and 3 elites and need to take a casualty, should you reduce an elite or lose a regular? If you lose a regular, you're only rolling 4 dice, but you could potentially have an extra press.

Say you have 2 free presses and 2 elites in your army, so you have 4 presses left. If "Presses left before reducing an elite" is set to 4 or lower, you'll reduce an elite when you need to take a casualty (and then you'll have only 3 presses left). If the value is set to 5 or higher, you'll lose a regular (reducing your combat strength below 5).

Of course, if you have more than 5 combat strength, the simulation will always take regulars as casualties first. When continuing battles, free presses are always used before reducing elites to press.