A WotR Onslaught Battle Simulation with 1000 trials

Onslaught 0
The attackers won 9 times. The defenders kept the stronghold 991 times,
including 1 mutual destructions. The battles took an average of 2 rounds.
Attacker HP
Remaining
Frequency Sum
0 118 118
1 153 271
2 200 471
3 226 697
4 176 873
5 106 979
6 15 994
7 6 1000
8 0 1000
9 0 1000
Defender HP
Remaining
Frequency Sum
0 10 10
1 31 41
2 96 137
3 169 306
4 265 571
5 265 836
6 136 972
7 28 1000


Onslaught 1
The attackers won 18 times. The defenders kept the stronghold 982 times,
including 1 mutual destructions. The battles took an average of 2 rounds.
Attacker HP
Remaining
Frequency Sum
0 267 267
1 214 481
2 229 710
3 167 877
4 90 967
5 30 997
6 3 1000
7 0 1000
8 0 1000
9 0 1000
Defender HP
Remaining
Frequency Sum
0 19 19
1 57 76
2 112 188
3 224 412
4 242 654
5 221 875
6 105 980
7 20 1000


Onslaught 2
The attackers won 23 times. The defenders kept the stronghold 977 times,
including 1 mutual destructions. The battles took an average of 2 rounds.
Attacker HP
Remaining
Frequency Sum
0 412 412
1 276 688
2 179 867
3 98 965
4 31 996
5 4 1000
6 0 1000
7 0 1000
8 0 1000
9 0 1000
Defender HP
Remaining
Frequency Sum
0 24 24
1 53 77
2 145 222
3 223 445
4 252 697
5 206 903
6 84 987
7 13 1000


Onslaught 3
The attackers won 15 times. The defenders kept the stronghold 985 times,
including 1 mutual destructions. The battles took an average of 1.8 rounds.
Attacker HP
Remaining
Frequency Sum
0 527 527
1 320 847
2 108 955
3 39 994
4 6 1000
5 0 1000
6 0 1000
7 0 1000
8 0 1000
9 0 1000
Defender HP
Remaining
Frequency Sum
0 16 16
1 57 73
2 127 200
3 195 395
4 313 708
5 180 888
6 83 971
7 29 1000


Onslaught 4
The attackers won 7 times. The defenders kept the stronghold 993 times,
including 2 mutual destructions. The battles took an average of 1.6 rounds.
Attacker HP
Remaining
Frequency Sum
0 588 588
1 361 949
2 44 993
3 7 1000
4 0 1000
5 0 1000
6 0 1000
7 0 1000
8 0 1000
9 0 1000
Defender HP
Remaining
Frequency Sum
0 9 9
1 32 41
2 100 141
3 239 380
4 293 673
5 218 891
6 94 985
7 15 1000


Reg Elite Leader
Attacker:
Defender:
Free Presses:
Presses left before
reducing an Elite:
Trials:

You have just finished a round of combat, and need to decide how many units to spend on onslaught. This simulation helps with that decision. The forces listed are what you have before spending for onslaught.

Free Presses shows how many presses you have left (from Grond or additional attack dice). For example, if you have 0 free presses and 0 elites, the battle will end immediately after onslaught.

Press left before reducing an Elite controls how you take casualties. For example, if you have 2 regulars and 3 elites and need to take a casualty, should you reduce an elite or lose a regular? If you lose a regular, you're only rolling 4 dice, but you could potentially have an extra press.

Say you have 2 free presses and 2 elites in your army, so you have 4 presses left. If "Presses left before reducing an elite" is set to 4 or lower, you'll reduce an elite when you need to take a casualty (and then you'll have only 3 presses left). If the value is set to 5 or higher, you'll lose a regular (reducing your combat strength below 5).

Of course, if you have more than 5 combat strength, the simulation will always take regulars as casualties first. When continuing battles, free presses are always used before reducing elites to press.