A WotR Onslaught Battle Simulation with 1000 trials

Onslaught 0
The attackers won 5 times. The defenders kept the stronghold 995 times,
including 0 mutual destructions. The battles took an average of 2 rounds.
Attacker HP
Remaining
Frequency Sum
0 125 125
1 180 305
2 215 520
3 226 746
4 147 893
5 76 969
6 26 995
7 5 1000
8 0 1000
9 0 1000
Defender HP
Remaining
Frequency Sum
0 5 5
1 33 38
2 88 126
3 181 307
4 266 573
5 249 822
6 140 962
7 38 1000


Onslaught 1
The attackers won 12 times. The defenders kept the stronghold 988 times,
including 1 mutual destructions. The battles took an average of 2 rounds.
Attacker HP
Remaining
Frequency Sum
0 251 251
1 214 465
2 233 698
3 185 883
4 81 964
5 34 998
6 2 1000
7 0 1000
8 0 1000
9 0 1000
Defender HP
Remaining
Frequency Sum
0 13 13
1 43 56
2 112 168
3 221 389
4 279 668
5 220 888
6 91 979
7 21 1000


Onslaught 2
The attackers won 22 times. The defenders kept the stronghold 978 times,
including 1 mutual destructions. The battles took an average of 2 rounds.
Attacker HP
Remaining
Frequency Sum
0 430 430
1 268 698
2 165 863
3 87 950
4 41 991
5 9 1000
6 0 1000
7 0 1000
8 0 1000
9 0 1000
Defender HP
Remaining
Frequency Sum
0 23 23
1 58 81
2 122 203
3 231 434
4 273 707
5 192 899
6 89 988
7 12 1000


Onslaught 3
The attackers won 13 times. The defenders kept the stronghold 987 times,
including 1 mutual destructions. The battles took an average of 1.9 rounds.
Attacker HP
Remaining
Frequency Sum
0 533 533
1 313 846
2 114 960
3 32 992
4 8 1000
5 0 1000
6 0 1000
7 0 1000
8 0 1000
9 0 1000
Defender HP
Remaining
Frequency Sum
0 14 14
1 45 59
2 131 190
3 236 426
4 271 697
5 203 900
6 85 985
7 15 1000


Onslaught 4
The attackers won 13 times. The defenders kept the stronghold 987 times,
including 2 mutual destructions. The battles took an average of 1.6 rounds.
Attacker HP
Remaining
Frequency Sum
0 580 580
1 369 949
2 43 992
3 8 1000
4 0 1000
5 0 1000
6 0 1000
7 0 1000
8 0 1000
9 0 1000
Defender HP
Remaining
Frequency Sum
0 15 15
1 43 58
2 96 154
3 233 387
4 270 657
5 232 889
6 99 988
7 12 1000


Reg Elite Leader
Attacker:
Defender:
Free Presses:
Presses left before
reducing an Elite:
Trials:

You have just finished a round of combat, and need to decide how many units to spend on onslaught. This simulation helps with that decision. The forces listed are what you have before spending for onslaught.

Free Presses shows how many presses you have left (from Grond or additional attack dice). For example, if you have 0 free presses and 0 elites, the battle will end immediately after onslaught.

Press left before reducing an Elite controls how you take casualties. For example, if you have 2 regulars and 3 elites and need to take a casualty, should you reduce an elite or lose a regular? If you lose a regular, you're only rolling 4 dice, but you could potentially have an extra press.

Say you have 2 free presses and 2 elites in your army, so you have 4 presses left. If "Presses left before reducing an elite" is set to 4 or lower, you'll reduce an elite when you need to take a casualty (and then you'll have only 3 presses left). If the value is set to 5 or higher, you'll lose a regular (reducing your combat strength below 5).

Of course, if you have more than 5 combat strength, the simulation will always take regulars as casualties first. When continuing battles, free presses are always used before reducing elites to press.