A WotR Onslaught Battle Simulation with 1000 trials

Onslaught 0
The attackers won 4 times. The defenders kept the stronghold 996 times,
including 0 mutual destructions. The battles took an average of 2 rounds.
Attacker HP
Remaining
Frequency Sum
0 138 138
1 174 312
2 199 511
3 231 742
4 164 906
5 60 966
6 32 998
7 2 1000
8 0 1000
9 0 1000
Defender HP
Remaining
Frequency Sum
0 4 4
1 23 27
2 89 116
3 207 323
4 241 564
5 251 815
6 143 958
7 42 1000


Onslaught 1
The attackers won 15 times. The defenders kept the stronghold 985 times,
including 0 mutual destructions. The battles took an average of 2 rounds.
Attacker HP
Remaining
Frequency Sum
0 296 296
1 208 504
2 225 729
3 148 877
4 83 960
5 32 992
6 8 1000
7 0 1000
8 0 1000
9 0 1000
Defender HP
Remaining
Frequency Sum
0 15 15
1 33 48
2 114 162
3 198 360
4 289 649
5 218 867
6 107 974
7 26 1000


Onslaught 2
The attackers won 22 times. The defenders kept the stronghold 978 times,
including 1 mutual destructions. The battles took an average of 2 rounds.
Attacker HP
Remaining
Frequency Sum
0 413 413
1 292 705
2 173 878
3 84 962
4 32 994
5 6 1000
6 0 1000
7 0 1000
8 0 1000
9 0 1000
Defender HP
Remaining
Frequency Sum
0 23 23
1 64 87
2 137 224
3 224 448
4 251 699
5 194 893
6 88 981
7 19 1000


Onslaught 3
The attackers won 21 times. The defenders kept the stronghold 979 times,
including 1 mutual destructions. The battles took an average of 1.8 rounds.
Attacker HP
Remaining
Frequency Sum
0 523 523
1 332 855
2 106 961
3 34 995
4 5 1000
5 0 1000
6 0 1000
7 0 1000
8 0 1000
9 0 1000
Defender HP
Remaining
Frequency Sum
0 22 22
1 45 67
2 136 203
3 217 420
4 258 678
5 201 879
6 107 986
7 14 1000


Onslaught 4
The attackers won 10 times. The defenders kept the stronghold 990 times,
including 2 mutual destructions. The battles took an average of 1.6 rounds.
Attacker HP
Remaining
Frequency Sum
0 584 584
1 363 947
2 49 996
3 4 1000
4 0 1000
5 0 1000
6 0 1000
7 0 1000
8 0 1000
9 0 1000
Defender HP
Remaining
Frequency Sum
0 12 12
1 43 55
2 131 186
3 239 425
4 282 707
5 194 901
6 82 983
7 17 1000


Reg Elite Leader
Attacker:
Defender:
Free Presses:
Presses left before
reducing an Elite:
Trials:

You have just finished a round of combat, and need to decide how many units to spend on onslaught. This simulation helps with that decision. The forces listed are what you have before spending for onslaught.

Free Presses shows how many presses you have left (from Grond or additional attack dice). For example, if you have 0 free presses and 0 elites, the battle will end immediately after onslaught.

Press left before reducing an Elite controls how you take casualties. For example, if you have 2 regulars and 3 elites and need to take a casualty, should you reduce an elite or lose a regular? If you lose a regular, you're only rolling 4 dice, but you could potentially have an extra press.

Say you have 2 free presses and 2 elites in your army, so you have 4 presses left. If "Presses left before reducing an elite" is set to 4 or lower, you'll reduce an elite when you need to take a casualty (and then you'll have only 3 presses left). If the value is set to 5 or higher, you'll lose a regular (reducing your combat strength below 5).

Of course, if you have more than 5 combat strength, the simulation will always take regulars as casualties first. When continuing battles, free presses are always used before reducing elites to press.