A WotR Onslaught Battle Simulation with 1000 trials

Onslaught 0
The attackers won 9 times. The defenders kept the stronghold 991 times,
including 0 mutual destructions. The battles took an average of 2 rounds.
Attacker HP
Remaining
Frequency Sum
0 153 153
1 149 302
2 212 514
3 222 736
4 162 898
5 77 975
6 21 996
7 4 1000
8 0 1000
9 0 1000
Defender HP
Remaining
Frequency Sum
0 9 9
1 39 48
2 87 135
3 185 320
4 280 600
5 257 857
6 113 970
7 30 1000


Onslaught 1
The attackers won 12 times. The defenders kept the stronghold 988 times,
including 1 mutual destructions. The battles took an average of 2 rounds.
Attacker HP
Remaining
Frequency Sum
0 277 277
1 197 474
2 211 685
3 188 873
4 100 973
5 24 997
6 3 1000
7 0 1000
8 0 1000
9 0 1000
Defender HP
Remaining
Frequency Sum
0 13 13
1 48 61
2 112 173
3 209 382
4 260 642
5 219 861
6 120 981
7 19 1000


Onslaught 2
The attackers won 31 times. The defenders kept the stronghold 969 times,
including 2 mutual destructions. The battles took an average of 2 rounds.
Attacker HP
Remaining
Frequency Sum
0 405 405
1 278 683
2 175 858
3 104 962
4 33 995
5 5 1000
6 0 1000
7 0 1000
8 0 1000
9 0 1000
Defender HP
Remaining
Frequency Sum
0 33 33
1 57 90
2 113 203
3 241 444
4 235 679
5 213 892
6 92 984
7 16 1000


Onslaught 3
The attackers won 18 times. The defenders kept the stronghold 982 times,
including 3 mutual destructions. The battles took an average of 1.8 rounds.
Attacker HP
Remaining
Frequency Sum
0 528 528
1 321 849
2 96 945
3 45 990
4 10 1000
5 0 1000
6 0 1000
7 0 1000
8 0 1000
9 0 1000
Defender HP
Remaining
Frequency Sum
0 21 21
1 40 61
2 135 196
3 215 411
4 263 674
5 212 886
6 96 982
7 18 1000


Onslaught 4
The attackers won 10 times. The defenders kept the stronghold 990 times,
including 2 mutual destructions. The battles took an average of 1.6 rounds.
Attacker HP
Remaining
Frequency Sum
0 573 573
1 365 938
2 51 989
3 11 1000
4 0 1000
5 0 1000
6 0 1000
7 0 1000
8 0 1000
9 0 1000
Defender HP
Remaining
Frequency Sum
0 12 12
1 40 52
2 106 158
3 231 389
4 292 681
5 202 883
6 94 977
7 23 1000


Reg Elite Leader
Attacker:
Defender:
Free Presses:
Presses left before
reducing an Elite:
Trials:

You have just finished a round of combat, and need to decide how many units to spend on onslaught. This simulation helps with that decision. The forces listed are what you have before spending for onslaught.

Free Presses shows how many presses you have left (from Grond or additional attack dice). For example, if you have 0 free presses and 0 elites, the battle will end immediately after onslaught.

Press left before reducing an Elite controls how you take casualties. For example, if you have 2 regulars and 3 elites and need to take a casualty, should you reduce an elite or lose a regular? If you lose a regular, you're only rolling 4 dice, but you could potentially have an extra press.

Say you have 2 free presses and 2 elites in your army, so you have 4 presses left. If "Presses left before reducing an elite" is set to 4 or lower, you'll reduce an elite when you need to take a casualty (and then you'll have only 3 presses left). If the value is set to 5 or higher, you'll lose a regular (reducing your combat strength below 5).

Of course, if you have more than 5 combat strength, the simulation will always take regulars as casualties first. When continuing battles, free presses are always used before reducing elites to press.