A WotR Onslaught Battle Simulation with 1000 trials

Onslaught 0
The attackers won 14 times. The defenders kept the stronghold 986 times,
including 0 mutual destructions. The battles took an average of 2 rounds.
Attacker HP
Remaining
Frequency Sum
0 137 137
1 153 290
2 203 493
3 225 718
4 174 892
5 76 968
6 28 996
7 4 1000
8 0 1000
9 0 1000
Defender HP
Remaining
Frequency Sum
0 14 14
1 34 48
2 100 148
3 186 334
4 251 585
5 243 828
6 147 975
7 25 1000


Onslaught 1
The attackers won 8 times. The defenders kept the stronghold 992 times,
including 0 mutual destructions. The battles took an average of 2 rounds.
Attacker HP
Remaining
Frequency Sum
0 273 273
1 235 508
2 190 698
3 188 886
4 78 964
5 33 997
6 3 1000
7 0 1000
8 0 1000
9 0 1000
Defender HP
Remaining
Frequency Sum
0 8 8
1 40 48
2 98 146
3 202 348
4 252 600
5 242 842
6 131 973
7 27 1000


Onslaught 2
The attackers won 21 times. The defenders kept the stronghold 979 times,
including 1 mutual destructions. The battles took an average of 2 rounds.
Attacker HP
Remaining
Frequency Sum
0 437 437
1 270 707
2 183 890
3 71 961
4 34 995
5 5 1000
6 0 1000
7 0 1000
8 0 1000
9 0 1000
Defender HP
Remaining
Frequency Sum
0 22 22
1 54 76
2 117 193
3 217 410
4 269 679
5 212 891
6 89 980
7 20 1000


Onslaught 3
The attackers won 10 times. The defenders kept the stronghold 990 times,
including 1 mutual destructions. The battles took an average of 1.8 rounds.
Attacker HP
Remaining
Frequency Sum
0 500 500
1 363 863
2 95 958
3 35 993
4 7 1000
5 0 1000
6 0 1000
7 0 1000
8 0 1000
9 0 1000
Defender HP
Remaining
Frequency Sum
0 11 11
1 47 58
2 130 188
3 241 429
4 272 701
5 199 900
6 79 979
7 21 1000


Onslaught 4
The attackers won 8 times. The defenders kept the stronghold 992 times,
including 2 mutual destructions. The battles took an average of 1.6 rounds.
Attacker HP
Remaining
Frequency Sum
0 590 590
1 359 949
2 39 988
3 12 1000
4 0 1000
5 0 1000
6 0 1000
7 0 1000
8 0 1000
9 0 1000
Defender HP
Remaining
Frequency Sum
0 10 10
1 47 57
2 134 191
3 220 411
4 258 669
5 214 883
6 103 986
7 14 1000


Reg Elite Leader
Attacker:
Defender:
Free Presses:
Presses left before
reducing an Elite:
Trials:

You have just finished a round of combat, and need to decide how many units to spend on onslaught. This simulation helps with that decision. The forces listed are what you have before spending for onslaught.

Free Presses shows how many presses you have left (from Grond or additional attack dice). For example, if you have 0 free presses and 0 elites, the battle will end immediately after onslaught.

Press left before reducing an Elite controls how you take casualties. For example, if you have 2 regulars and 3 elites and need to take a casualty, should you reduce an elite or lose a regular? If you lose a regular, you're only rolling 4 dice, but you could potentially have an extra press.

Say you have 2 free presses and 2 elites in your army, so you have 4 presses left. If "Presses left before reducing an elite" is set to 4 or lower, you'll reduce an elite when you need to take a casualty (and then you'll have only 3 presses left). If the value is set to 5 or higher, you'll lose a regular (reducing your combat strength below 5).

Of course, if you have more than 5 combat strength, the simulation will always take regulars as casualties first. When continuing battles, free presses are always used before reducing elites to press.