A WotR Onslaught Battle Simulation with 1000 trials

Onslaught 0
The attackers won 2 times. The defenders kept the stronghold 998 times,
including 0 mutual destructions. The battles took an average of 2 rounds.
Attacker HP
Remaining
Frequency Sum
0 145 145
1 139 284
2 224 508
3 216 724
4 173 897
5 84 981
6 15 996
7 4 1000
8 0 1000
9 0 1000
Defender HP
Remaining
Frequency Sum
0 2 2
1 30 32
2 82 114
3 191 305
4 257 562
5 252 814
6 153 967
7 33 1000


Onslaught 1
The attackers won 12 times. The defenders kept the stronghold 988 times,
including 0 mutual destructions. The battles took an average of 2 rounds.
Attacker HP
Remaining
Frequency Sum
0 296 296
1 211 507
2 206 713
3 171 884
4 83 967
5 26 993
6 7 1000
7 0 1000
8 0 1000
9 0 1000
Defender HP
Remaining
Frequency Sum
0 12 12
1 29 41
2 113 154
3 211 365
4 258 623
5 240 863
6 116 979
7 21 1000


Onslaught 2
The attackers won 29 times. The defenders kept the stronghold 971 times,
including 2 mutual destructions. The battles took an average of 1.9 rounds.
Attacker HP
Remaining
Frequency Sum
0 403 403
1 270 673
2 176 849
3 112 961
4 33 994
5 6 1000
6 0 1000
7 0 1000
8 0 1000
9 0 1000
Defender HP
Remaining
Frequency Sum
0 31 31
1 47 78
2 121 199
3 225 424
4 297 721
5 187 908
6 81 989
7 11 1000


Onslaught 3
The attackers won 17 times. The defenders kept the stronghold 983 times,
including 3 mutual destructions. The battles took an average of 1.8 rounds.
Attacker HP
Remaining
Frequency Sum
0 515 515
1 337 852
2 98 950
3 46 996
4 4 1000
5 0 1000
6 0 1000
7 0 1000
8 0 1000
9 0 1000
Defender HP
Remaining
Frequency Sum
0 20 20
1 52 72
2 123 195
3 205 400
4 267 667
5 212 879
6 96 975
7 25 1000


Onslaught 4
The attackers won 15 times. The defenders kept the stronghold 985 times,
including 4 mutual destructions. The battles took an average of 1.6 rounds.
Attacker HP
Remaining
Frequency Sum
0 561 561
1 381 942
2 49 991
3 9 1000
4 0 1000
5 0 1000
6 0 1000
7 0 1000
8 0 1000
9 0 1000
Defender HP
Remaining
Frequency Sum
0 19 19
1 47 66
2 115 181
3 241 422
4 274 696
5 208 904
6 80 984
7 16 1000


Reg Elite Leader
Attacker:
Defender:
Free Presses:
Presses left before
reducing an Elite:
Trials:

You have just finished a round of combat, and need to decide how many units to spend on onslaught. This simulation helps with that decision. The forces listed are what you have before spending for onslaught.

Free Presses shows how many presses you have left (from Grond or additional attack dice). For example, if you have 0 free presses and 0 elites, the battle will end immediately after onslaught.

Press left before reducing an Elite controls how you take casualties. For example, if you have 2 regulars and 3 elites and need to take a casualty, should you reduce an elite or lose a regular? If you lose a regular, you're only rolling 4 dice, but you could potentially have an extra press.

Say you have 2 free presses and 2 elites in your army, so you have 4 presses left. If "Presses left before reducing an elite" is set to 4 or lower, you'll reduce an elite when you need to take a casualty (and then you'll have only 3 presses left). If the value is set to 5 or higher, you'll lose a regular (reducing your combat strength below 5).

Of course, if you have more than 5 combat strength, the simulation will always take regulars as casualties first. When continuing battles, free presses are always used before reducing elites to press.