A WotR Onslaught Battle Simulation with 1000 trials

Onslaught 0
The attackers won 95 times. The defenders kept the stronghold 905 times,
including 25 mutual destructions. The battles took an average of 2 rounds.
Attacker HP
Remaining
Frequency Sum
0 482 482
1 252 734
2 160 894
3 74 968
4 28 996
5 4 1000
6 0 1000
7 0 1000
8 0 1000
9 0 1000
Defender HP
Remaining
Frequency Sum
0 120 120
1 206 326
2 260 586
3 231 817
4 129 946
5 50 996
6 4 1000
7 0 1000


Onslaught 1
The attackers won 98 times. The defenders kept the stronghold 902 times,
including 34 mutual destructions. The battles took an average of 2 rounds.
Attacker HP
Remaining
Frequency Sum
0 682 682
1 198 880
2 69 949
3 42 991
4 8 999
5 1 1000
6 0 1000
7 0 1000
8 0 1000
9 0 1000
Defender HP
Remaining
Frequency Sum
0 132 132
1 167 299
2 238 537
3 230 767
4 146 913
5 66 979
6 19 998
7 2 1000


Onslaught 2
The attackers won 93 times. The defenders kept the stronghold 907 times,
including 35 mutual destructions. The battles took an average of 2 rounds.
Attacker HP
Remaining
Frequency Sum
0 765 765
1 165 930
2 55 985
3 14 999
4 1 1000
5 0 1000
6 0 1000
7 0 1000
8 0 1000
9 0 1000
Defender HP
Remaining
Frequency Sum
0 128 128
1 162 290
2 218 508
3 232 740
4 163 903
5 74 977
6 20 997
7 3 1000


Onslaught 3
The attackers won 40 times. The defenders kept the stronghold 960 times,
including 28 mutual destructions. The battles took an average of 1.8 rounds.
Attacker HP
Remaining
Frequency Sum
0 782 782
1 195 977
2 22 999
3 1 1000
4 0 1000
5 0 1000
6 0 1000
7 0 1000
8 0 1000
9 0 1000
Defender HP
Remaining
Frequency Sum
0 68 68
1 114 182
2 207 389
3 237 626
4 207 833
5 115 948
6 44 992
7 8 1000


Onslaught 4
The attackers won 19 times. The defenders kept the stronghold 981 times,
including 20 mutual destructions. The battles took an average of 1.6 rounds.
Attacker HP
Remaining
Frequency Sum
0 732 732
1 261 993
2 6 999
3 1 1000
4 0 1000
5 0 1000
6 0 1000
7 0 1000
8 0 1000
9 0 1000
Defender HP
Remaining
Frequency Sum
0 39 39
1 86 125
2 157 282
3 245 527
4 238 765
5 157 922
6 70 992
7 8 1000


Reg Elite Leader
Attacker:
Defender:
Free Presses:
Presses left before
reducing an Elite:
Trials:

You have just finished a round of combat, and need to decide how many units to spend on onslaught. This simulation helps with that decision. The forces listed are what you have before spending for onslaught.

Free Presses shows how many presses you have left (from Grond or additional attack dice). For example, if you have 0 free presses and 0 elites, the battle will end immediately after onslaught.

Press left before reducing an Elite controls how you take casualties. For example, if you have 2 regulars and 3 elites and need to take a casualty, should you reduce an elite or lose a regular? If you lose a regular, you're only rolling 4 dice, but you could potentially have an extra press.

Say you have 2 free presses and 2 elites in your army, so you have 4 presses left. If "Presses left before reducing an elite" is set to 4 or lower, you'll reduce an elite when you need to take a casualty (and then you'll have only 3 presses left). If the value is set to 5 or higher, you'll lose a regular (reducing your combat strength below 5).

Of course, if you have more than 5 combat strength, the simulation will always take regulars as casualties first. When continuing battles, free presses are always used before reducing elites to press.