A WotR Onslaught Battle Simulation with 1000 trials

Onslaught 0
The attackers won 6 times. The defenders kept the stronghold 994 times,
including 0 mutual destructions. The battles took an average of 2 rounds.
Attacker HP
Remaining
Frequency Sum
0 127 127
1 165 292
2 216 508
3 219 727
4 164 891
5 80 971
6 26 997
7 3 1000
8 0 1000
9 0 1000
Defender HP
Remaining
Frequency Sum
0 6 6
1 25 31
2 86 117
3 193 310
4 285 595
5 234 829
6 128 957
7 43 1000


Onslaught 1
The attackers won 12 times. The defenders kept the stronghold 988 times,
including 0 mutual destructions. The battles took an average of 2 rounds.
Attacker HP
Remaining
Frequency Sum
0 257 257
1 241 498
2 234 732
3 149 881
4 86 967
5 29 996
6 4 1000
7 0 1000
8 0 1000
9 0 1000
Defender HP
Remaining
Frequency Sum
0 12 12
1 43 55
2 125 180
3 210 390
4 256 646
5 218 864
6 115 979
7 21 1000


Onslaught 2
The attackers won 23 times. The defenders kept the stronghold 977 times,
including 0 mutual destructions. The battles took an average of 2 rounds.
Attacker HP
Remaining
Frequency Sum
0 429 429
1 251 680
2 191 871
3 97 968
4 30 998
5 2 1000
6 0 1000
7 0 1000
8 0 1000
9 0 1000
Defender HP
Remaining
Frequency Sum
0 23 23
1 57 80
2 121 201
3 227 428
4 269 697
5 198 895
6 87 982
7 18 1000


Onslaught 3
The attackers won 9 times. The defenders kept the stronghold 991 times,
including 1 mutual destructions. The battles took an average of 1.9 rounds.
Attacker HP
Remaining
Frequency Sum
0 544 544
1 308 852
2 104 956
3 38 994
4 6 1000
5 0 1000
6 0 1000
7 0 1000
8 0 1000
9 0 1000
Defender HP
Remaining
Frequency Sum
0 10 10
1 51 61
2 124 185
3 238 423
4 291 714
5 203 917
6 72 989
7 11 1000


Onslaught 4
The attackers won 10 times. The defenders kept the stronghold 990 times,
including 4 mutual destructions. The battles took an average of 1.6 rounds.
Attacker HP
Remaining
Frequency Sum
0 581 581
1 360 941
2 51 992
3 8 1000
4 0 1000
5 0 1000
6 0 1000
7 0 1000
8 0 1000
9 0 1000
Defender HP
Remaining
Frequency Sum
0 14 14
1 52 66
2 122 188
3 228 416
4 247 663
5 230 893
6 91 984
7 16 1000


Reg Elite Leader
Attacker:
Defender:
Free Presses:
Presses left before
reducing an Elite:
Trials:

You have just finished a round of combat, and need to decide how many units to spend on onslaught. This simulation helps with that decision. The forces listed are what you have before spending for onslaught.

Free Presses shows how many presses you have left (from Grond or additional attack dice). For example, if you have 0 free presses and 0 elites, the battle will end immediately after onslaught.

Press left before reducing an Elite controls how you take casualties. For example, if you have 2 regulars and 3 elites and need to take a casualty, should you reduce an elite or lose a regular? If you lose a regular, you're only rolling 4 dice, but you could potentially have an extra press.

Say you have 2 free presses and 2 elites in your army, so you have 4 presses left. If "Presses left before reducing an elite" is set to 4 or lower, you'll reduce an elite when you need to take a casualty (and then you'll have only 3 presses left). If the value is set to 5 or higher, you'll lose a regular (reducing your combat strength below 5).

Of course, if you have more than 5 combat strength, the simulation will always take regulars as casualties first. When continuing battles, free presses are always used before reducing elites to press.