A WotR Onslaught Battle Simulation with 1000 trials

Onslaught 0
The attackers won 90 times. The defenders kept the stronghold 910 times,
including 11 mutual destructions. The battles took an average of 2 rounds.
Attacker HP
Remaining
Frequency Sum
0 513 513
1 227 740
2 152 892
3 74 966
4 26 992
5 7 999
6 1 1000
7 0 1000
8 0 1000
9 0 1000
Defender HP
Remaining
Frequency Sum
0 101 101
1 196 297
2 261 558
3 231 789
4 143 932
5 52 984
6 14 998
7 2 1000


Onslaught 1
The attackers won 128 times. The defenders kept the stronghold 872 times,
including 29 mutual destructions. The battles took an average of 2 rounds.
Attacker HP
Remaining
Frequency Sum
0 679 679
1 160 839
2 109 948
3 43 991
4 7 998
5 2 1000
6 0 1000
7 0 1000
8 0 1000
9 0 1000
Defender HP
Remaining
Frequency Sum
0 157 157
1 177 334
2 237 571
3 228 799
4 129 928
5 56 984
6 15 999
7 1 1000


Onslaught 2
The attackers won 104 times. The defenders kept the stronghold 896 times,
including 24 mutual destructions. The battles took an average of 2 rounds.
Attacker HP
Remaining
Frequency Sum
0 770 770
1 159 929
2 51 980
3 15 995
4 3 998
5 2 1000
6 0 1000
7 0 1000
8 0 1000
9 0 1000
Defender HP
Remaining
Frequency Sum
0 128 128
1 157 285
2 204 489
3 234 723
4 163 886
5 81 967
6 28 995
7 5 1000


Onslaught 3
The attackers won 50 times. The defenders kept the stronghold 950 times,
including 35 mutual destructions. The battles took an average of 1.8 rounds.
Attacker HP
Remaining
Frequency Sum
0 792 792
1 180 972
2 23 995
3 5 1000
4 0 1000
5 0 1000
6 0 1000
7 0 1000
8 0 1000
9 0 1000
Defender HP
Remaining
Frequency Sum
0 85 85
1 112 197
2 193 390
3 225 615
4 210 825
5 142 967
6 27 994
7 6 1000


Onslaught 4
The attackers won 22 times. The defenders kept the stronghold 978 times,
including 25 mutual destructions. The battles took an average of 1.6 rounds.
Attacker HP
Remaining
Frequency Sum
0 686 686
1 304 990
2 10 1000
3 0 1000
4 0 1000
5 0 1000
6 0 1000
7 0 1000
8 0 1000
9 0 1000
Defender HP
Remaining
Frequency Sum
0 47 47
1 84 131
2 159 290
3 212 502
4 255 757
5 152 909
6 75 984
7 16 1000


Reg Elite Leader
Attacker:
Defender:
Free Presses:
Presses left before
reducing an Elite:
Trials:

You have just finished a round of combat, and need to decide how many units to spend on onslaught. This simulation helps with that decision. The forces listed are what you have before spending for onslaught.

Free Presses shows how many presses you have left (from Grond or additional attack dice). For example, if you have 0 free presses and 0 elites, the battle will end immediately after onslaught.

Press left before reducing an Elite controls how you take casualties. For example, if you have 2 regulars and 3 elites and need to take a casualty, should you reduce an elite or lose a regular? If you lose a regular, you're only rolling 4 dice, but you could potentially have an extra press.

Say you have 2 free presses and 2 elites in your army, so you have 4 presses left. If "Presses left before reducing an elite" is set to 4 or lower, you'll reduce an elite when you need to take a casualty (and then you'll have only 3 presses left). If the value is set to 5 or higher, you'll lose a regular (reducing your combat strength below 5).

Of course, if you have more than 5 combat strength, the simulation will always take regulars as casualties first. When continuing battles, free presses are always used before reducing elites to press.