A WotR Onslaught Battle Simulation with 1000 trials

Onslaught 0
The attackers won 8 times. The defenders kept the stronghold 992 times,
including 0 mutual destructions. The battles took an average of 2 rounds.
Attacker HP
Remaining
Frequency Sum
0 138 138
1 178 316
2 226 542
3 221 763
4 123 886
5 91 977
6 18 995
7 5 1000
8 0 1000
9 0 1000
Defender HP
Remaining
Frequency Sum
0 8 8
1 22 30
2 89 119
3 201 320
4 237 557
5 261 818
6 141 959
7 41 1000


Onslaught 1
The attackers won 15 times. The defenders kept the stronghold 985 times,
including 1 mutual destructions. The battles took an average of 2 rounds.
Attacker HP
Remaining
Frequency Sum
0 276 276
1 212 488
2 236 724
3 170 894
4 74 968
5 27 995
6 5 1000
7 0 1000
8 0 1000
9 0 1000
Defender HP
Remaining
Frequency Sum
0 16 16
1 46 62
2 116 178
3 200 378
4 263 641
5 215 856
6 116 972
7 28 1000


Onslaught 2
The attackers won 24 times. The defenders kept the stronghold 976 times,
including 1 mutual destructions. The battles took an average of 2 rounds.
Attacker HP
Remaining
Frequency Sum
0 419 419
1 278 697
2 187 884
3 84 968
4 28 996
5 4 1000
6 0 1000
7 0 1000
8 0 1000
9 0 1000
Defender HP
Remaining
Frequency Sum
0 25 25
1 63 88
2 127 215
3 240 455
4 260 715
5 184 899
6 86 985
7 15 1000


Onslaught 3
The attackers won 21 times. The defenders kept the stronghold 979 times,
including 3 mutual destructions. The battles took an average of 1.8 rounds.
Attacker HP
Remaining
Frequency Sum
0 532 532
1 318 850
2 114 964
3 29 993
4 7 1000
5 0 1000
6 0 1000
7 0 1000
8 0 1000
9 0 1000
Defender HP
Remaining
Frequency Sum
0 24 24
1 44 68
2 114 182
3 226 408
4 259 667
5 221 888
6 96 984
7 16 1000


Onslaught 4
The attackers won 8 times. The defenders kept the stronghold 992 times,
including 4 mutual destructions. The battles took an average of 1.6 rounds.
Attacker HP
Remaining
Frequency Sum
0 568 568
1 383 951
2 41 992
3 8 1000
4 0 1000
5 0 1000
6 0 1000
7 0 1000
8 0 1000
9 0 1000
Defender HP
Remaining
Frequency Sum
0 12 12
1 47 59
2 123 182
3 218 400
4 267 667
5 228 895
6 90 985
7 15 1000


Reg Elite Leader
Attacker:
Defender:
Free Presses:
Presses left before
reducing an Elite:
Trials:

You have just finished a round of combat, and need to decide how many units to spend on onslaught. This simulation helps with that decision. The forces listed are what you have before spending for onslaught.

Free Presses shows how many presses you have left (from Grond or additional attack dice). For example, if you have 0 free presses and 0 elites, the battle will end immediately after onslaught.

Press left before reducing an Elite controls how you take casualties. For example, if you have 2 regulars and 3 elites and need to take a casualty, should you reduce an elite or lose a regular? If you lose a regular, you're only rolling 4 dice, but you could potentially have an extra press.

Say you have 2 free presses and 2 elites in your army, so you have 4 presses left. If "Presses left before reducing an elite" is set to 4 or lower, you'll reduce an elite when you need to take a casualty (and then you'll have only 3 presses left). If the value is set to 5 or higher, you'll lose a regular (reducing your combat strength below 5).

Of course, if you have more than 5 combat strength, the simulation will always take regulars as casualties first. When continuing battles, free presses are always used before reducing elites to press.