A WotR Onslaught Battle Simulation with 1000 trials

Onslaught 0
The attackers won 12 times. The defenders kept the stronghold 988 times,
including 0 mutual destructions. The battles took an average of 2 rounds.
Attacker HP
Remaining
Frequency Sum
0 121 121
1 170 291
2 221 512
3 215 727
4 157 884
5 89 973
6 22 995
7 5 1000
8 0 1000
9 0 1000
Defender HP
Remaining
Frequency Sum
0 12 12
1 29 41
2 85 126
3 180 306
4 253 559
5 253 812
6 155 967
7 33 1000


Onslaught 1
The attackers won 16 times. The defenders kept the stronghold 984 times,
including 1 mutual destructions. The battles took an average of 2 rounds.
Attacker HP
Remaining
Frequency Sum
0 277 277
1 225 502
2 217 719
3 161 880
4 73 953
5 42 995
6 5 1000
7 0 1000
8 0 1000
9 0 1000
Defender HP
Remaining
Frequency Sum
0 17 17
1 55 72
2 115 187
3 222 409
4 246 655
5 219 874
6 97 971
7 29 1000


Onslaught 2
The attackers won 22 times. The defenders kept the stronghold 978 times,
including 1 mutual destructions. The battles took an average of 2 rounds.
Attacker HP
Remaining
Frequency Sum
0 421 421
1 260 681
2 181 862
3 102 964
4 32 996
5 4 1000
6 0 1000
7 0 1000
8 0 1000
9 0 1000
Defender HP
Remaining
Frequency Sum
0 23 23
1 50 73
2 119 192
3 237 429
4 258 687
5 211 898
6 84 982
7 18 1000


Onslaught 3
The attackers won 16 times. The defenders kept the stronghold 984 times,
including 1 mutual destructions. The battles took an average of 1.8 rounds.
Attacker HP
Remaining
Frequency Sum
0 539 539
1 294 833
2 122 955
3 40 995
4 5 1000
5 0 1000
6 0 1000
7 0 1000
8 0 1000
9 0 1000
Defender HP
Remaining
Frequency Sum
0 17 17
1 53 70
2 136 206
3 236 442
4 254 696
5 199 895
6 81 976
7 24 1000


Onslaught 4
The attackers won 9 times. The defenders kept the stronghold 991 times,
including 1 mutual destructions. The battles took an average of 1.6 rounds.
Attacker HP
Remaining
Frequency Sum
0 568 568
1 379 947
2 41 988
3 12 1000
4 0 1000
5 0 1000
6 0 1000
7 0 1000
8 0 1000
9 0 1000
Defender HP
Remaining
Frequency Sum
0 10 10
1 49 59
2 118 177
3 242 419
4 272 691
5 199 890
6 104 994
7 6 1000


Reg Elite Leader
Attacker:
Defender:
Free Presses:
Presses left before
reducing an Elite:
Trials:

You have just finished a round of combat, and need to decide how many units to spend on onslaught. This simulation helps with that decision. The forces listed are what you have before spending for onslaught.

Free Presses shows how many presses you have left (from Grond or additional attack dice). For example, if you have 0 free presses and 0 elites, the battle will end immediately after onslaught.

Press left before reducing an Elite controls how you take casualties. For example, if you have 2 regulars and 3 elites and need to take a casualty, should you reduce an elite or lose a regular? If you lose a regular, you're only rolling 4 dice, but you could potentially have an extra press.

Say you have 2 free presses and 2 elites in your army, so you have 4 presses left. If "Presses left before reducing an elite" is set to 4 or lower, you'll reduce an elite when you need to take a casualty (and then you'll have only 3 presses left). If the value is set to 5 or higher, you'll lose a regular (reducing your combat strength below 5).

Of course, if you have more than 5 combat strength, the simulation will always take regulars as casualties first. When continuing battles, free presses are always used before reducing elites to press.