A WotR Onslaught Battle Simulation with 1000 trials

Onslaught 0
The attackers won 6 times. The defenders kept the stronghold 994 times,
including 0 mutual destructions. The battles took an average of 2 rounds.
Attacker HP
Remaining
Frequency Sum
0 141 141
1 157 298
2 227 525
3 209 734
4 146 880
5 93 973
6 26 999
7 1 1000
8 0 1000
9 0 1000
Defender HP
Remaining
Frequency Sum
0 6 6
1 28 34
2 95 129
3 199 328
4 259 587
5 266 853
6 125 978
7 22 1000


Onslaught 1
The attackers won 22 times. The defenders kept the stronghold 978 times,
including 0 mutual destructions. The battles took an average of 2 rounds.
Attacker HP
Remaining
Frequency Sum
0 275 275
1 216 491
2 208 699
3 190 889
4 84 973
5 22 995
6 5 1000
7 0 1000
8 0 1000
9 0 1000
Defender HP
Remaining
Frequency Sum
0 22 22
1 35 57
2 124 181
3 205 386
4 256 642
5 218 860
6 120 980
7 20 1000


Onslaught 2
The attackers won 20 times. The defenders kept the stronghold 980 times,
including 0 mutual destructions. The battles took an average of 2 rounds.
Attacker HP
Remaining
Frequency Sum
0 449 449
1 250 699
2 170 869
3 101 970
4 28 998
5 2 1000
6 0 1000
7 0 1000
8 0 1000
9 0 1000
Defender HP
Remaining
Frequency Sum
0 20 20
1 47 67
2 143 210
3 246 456
4 237 693
5 216 909
6 74 983
7 17 1000


Onslaught 3
The attackers won 21 times. The defenders kept the stronghold 979 times,
including 1 mutual destructions. The battles took an average of 1.8 rounds.
Attacker HP
Remaining
Frequency Sum
0 517 517
1 344 861
2 98 959
3 38 997
4 3 1000
5 0 1000
6 0 1000
7 0 1000
8 0 1000
9 0 1000
Defender HP
Remaining
Frequency Sum
0 22 22
1 47 69
2 132 201
3 235 436
4 239 675
5 217 892
6 91 983
7 17 1000


Onslaught 4
The attackers won 8 times. The defenders kept the stronghold 992 times,
including 5 mutual destructions. The battles took an average of 1.6 rounds.
Attacker HP
Remaining
Frequency Sum
0 584 584
1 370 954
2 40 994
3 6 1000
4 0 1000
5 0 1000
6 0 1000
7 0 1000
8 0 1000
9 0 1000
Defender HP
Remaining
Frequency Sum
0 13 13
1 33 46
2 116 162
3 223 385
4 286 671
5 217 888
6 92 980
7 20 1000


Reg Elite Leader
Attacker:
Defender:
Free Presses:
Presses left before
reducing an Elite:
Trials:

You have just finished a round of combat, and need to decide how many units to spend on onslaught. This simulation helps with that decision. The forces listed are what you have before spending for onslaught.

Free Presses shows how many presses you have left (from Grond or additional attack dice). For example, if you have 0 free presses and 0 elites, the battle will end immediately after onslaught.

Press left before reducing an Elite controls how you take casualties. For example, if you have 2 regulars and 3 elites and need to take a casualty, should you reduce an elite or lose a regular? If you lose a regular, you're only rolling 4 dice, but you could potentially have an extra press.

Say you have 2 free presses and 2 elites in your army, so you have 4 presses left. If "Presses left before reducing an elite" is set to 4 or lower, you'll reduce an elite when you need to take a casualty (and then you'll have only 3 presses left). If the value is set to 5 or higher, you'll lose a regular (reducing your combat strength below 5).

Of course, if you have more than 5 combat strength, the simulation will always take regulars as casualties first. When continuing battles, free presses are always used before reducing elites to press.