A WotR Onslaught Battle Simulation with 1000 trials

Onslaught 0
The attackers won 12 times. The defenders kept the stronghold 988 times,
including 0 mutual destructions. The battles took an average of 2 rounds.
Attacker HP
Remaining
Frequency Sum
0 126 126
1 155 281
2 232 513
3 194 707
4 176 883
5 81 964
6 33 997
7 3 1000
8 0 1000
9 0 1000
Defender HP
Remaining
Frequency Sum
0 12 12
1 23 35
2 96 131
3 195 326
4 251 577
5 250 827
6 146 973
7 27 1000


Onslaught 1
The attackers won 16 times. The defenders kept the stronghold 984 times,
including 0 mutual destructions. The battles took an average of 2 rounds.
Attacker HP
Remaining
Frequency Sum
0 273 273
1 208 481
2 210 691
3 174 865
4 100 965
5 32 997
6 3 1000
7 0 1000
8 0 1000
9 0 1000
Defender HP
Remaining
Frequency Sum
0 16 16
1 31 47
2 119 166
3 253 419
4 242 661
5 211 872
6 105 977
7 23 1000


Onslaught 2
The attackers won 22 times. The defenders kept the stronghold 978 times,
including 1 mutual destructions. The battles took an average of 2 rounds.
Attacker HP
Remaining
Frequency Sum
0 395 395
1 271 666
2 176 842
3 107 949
4 43 992
5 8 1000
6 0 1000
7 0 1000
8 0 1000
9 0 1000
Defender HP
Remaining
Frequency Sum
0 23 23
1 66 89
2 142 231
3 216 447
4 250 697
5 195 892
6 89 981
7 19 1000


Onslaught 3
The attackers won 14 times. The defenders kept the stronghold 986 times,
including 2 mutual destructions. The battles took an average of 1.8 rounds.
Attacker HP
Remaining
Frequency Sum
0 537 537
1 314 851
2 110 961
3 38 999
4 1 1000
5 0 1000
6 0 1000
7 0 1000
8 0 1000
9 0 1000
Defender HP
Remaining
Frequency Sum
0 16 16
1 42 58
2 135 193
3 221 414
4 255 669
5 233 902
6 85 987
7 13 1000


Onslaught 4
The attackers won 9 times. The defenders kept the stronghold 991 times,
including 3 mutual destructions. The battles took an average of 1.6 rounds.
Attacker HP
Remaining
Frequency Sum
0 573 573
1 385 958
2 34 992
3 8 1000
4 0 1000
5 0 1000
6 0 1000
7 0 1000
8 0 1000
9 0 1000
Defender HP
Remaining
Frequency Sum
0 12 12
1 46 58
2 114 172
3 230 402
4 270 672
5 219 891
6 91 982
7 18 1000


Reg Elite Leader
Attacker:
Defender:
Free Presses:
Presses left before
reducing an Elite:
Trials:

You have just finished a round of combat, and need to decide how many units to spend on onslaught. This simulation helps with that decision. The forces listed are what you have before spending for onslaught.

Free Presses shows how many presses you have left (from Grond or additional attack dice). For example, if you have 0 free presses and 0 elites, the battle will end immediately after onslaught.

Press left before reducing an Elite controls how you take casualties. For example, if you have 2 regulars and 3 elites and need to take a casualty, should you reduce an elite or lose a regular? If you lose a regular, you're only rolling 4 dice, but you could potentially have an extra press.

Say you have 2 free presses and 2 elites in your army, so you have 4 presses left. If "Presses left before reducing an elite" is set to 4 or lower, you'll reduce an elite when you need to take a casualty (and then you'll have only 3 presses left). If the value is set to 5 or higher, you'll lose a regular (reducing your combat strength below 5).

Of course, if you have more than 5 combat strength, the simulation will always take regulars as casualties first. When continuing battles, free presses are always used before reducing elites to press.