A WotR Onslaught Battle Simulation with 1000 trials

Onslaught 0
The attackers won 8 times. The defenders kept the stronghold 992 times,
including 0 mutual destructions. The battles took an average of 2 rounds.
Attacker HP
Remaining
Frequency Sum
0 133 133
1 177 310
2 211 521
3 203 724
4 157 881
5 86 967
6 26 993
7 7 1000
8 0 1000
9 0 1000
Defender HP
Remaining
Frequency Sum
0 8 8
1 30 38
2 93 131
3 175 306
4 261 567
5 253 820
6 142 962
7 38 1000


Onslaught 1
The attackers won 16 times. The defenders kept the stronghold 984 times,
including 0 mutual destructions. The battles took an average of 2 rounds.
Attacker HP
Remaining
Frequency Sum
0 262 262
1 213 475
2 241 716
3 168 884
4 80 964
5 31 995
6 5 1000
7 0 1000
8 0 1000
9 0 1000
Defender HP
Remaining
Frequency Sum
0 16 16
1 47 63
2 120 183
3 205 388
4 267 655
5 237 892
6 83 975
7 25 1000


Onslaught 2
The attackers won 24 times. The defenders kept the stronghold 976 times,
including 1 mutual destructions. The battles took an average of 2 rounds.
Attacker HP
Remaining
Frequency Sum
0 413 413
1 261 674
2 168 842
3 114 956
4 40 996
5 4 1000
6 0 1000
7 0 1000
8 0 1000
9 0 1000
Defender HP
Remaining
Frequency Sum
0 25 25
1 51 76
2 124 200
3 241 441
4 242 683
5 204 887
6 94 981
7 19 1000


Onslaught 3
The attackers won 13 times. The defenders kept the stronghold 987 times,
including 3 mutual destructions. The battles took an average of 1.8 rounds.
Attacker HP
Remaining
Frequency Sum
0 509 509
1 345 854
2 104 958
3 38 996
4 4 1000
5 0 1000
6 0 1000
7 0 1000
8 0 1000
9 0 1000
Defender HP
Remaining
Frequency Sum
0 16 16
1 56 72
2 129 201
3 210 411
4 281 692
5 197 889
6 92 981
7 19 1000


Onslaught 4
The attackers won 8 times. The defenders kept the stronghold 992 times,
including 2 mutual destructions. The battles took an average of 1.6 rounds.
Attacker HP
Remaining
Frequency Sum
0 573 573
1 378 951
2 39 990
3 10 1000
4 0 1000
5 0 1000
6 0 1000
7 0 1000
8 0 1000
9 0 1000
Defender HP
Remaining
Frequency Sum
0 10 10
1 45 55
2 130 185
3 212 397
4 264 661
5 234 895
6 86 981
7 19 1000


Reg Elite Leader
Attacker:
Defender:
Free Presses:
Presses left before
reducing an Elite:
Trials:

You have just finished a round of combat, and need to decide how many units to spend on onslaught. This simulation helps with that decision. The forces listed are what you have before spending for onslaught.

Free Presses shows how many presses you have left (from Grond or additional attack dice). For example, if you have 0 free presses and 0 elites, the battle will end immediately after onslaught.

Press left before reducing an Elite controls how you take casualties. For example, if you have 2 regulars and 3 elites and need to take a casualty, should you reduce an elite or lose a regular? If you lose a regular, you're only rolling 4 dice, but you could potentially have an extra press.

Say you have 2 free presses and 2 elites in your army, so you have 4 presses left. If "Presses left before reducing an elite" is set to 4 or lower, you'll reduce an elite when you need to take a casualty (and then you'll have only 3 presses left). If the value is set to 5 or higher, you'll lose a regular (reducing your combat strength below 5).

Of course, if you have more than 5 combat strength, the simulation will always take regulars as casualties first. When continuing battles, free presses are always used before reducing elites to press.