A WotR Onslaught Battle Simulation with 1000 trials

Onslaught 0
The attackers won 11 times. The defenders kept the stronghold 989 times,
including 0 mutual destructions. The battles took an average of 2 rounds.
Attacker HP
Remaining
Frequency Sum
0 155 155
1 136 291
2 214 505
3 201 706
4 175 881
5 88 969
6 31 1000
7 0 1000
8 0 1000
9 0 1000
Defender HP
Remaining
Frequency Sum
0 11 11
1 39 50
2 94 144
3 179 323
4 264 587
5 267 854
6 112 966
7 34 1000


Onslaught 1
The attackers won 15 times. The defenders kept the stronghold 985 times,
including 0 mutual destructions. The battles took an average of 2 rounds.
Attacker HP
Remaining
Frequency Sum
0 263 263
1 217 480
2 209 689
3 182 871
4 96 967
5 29 996
6 4 1000
7 0 1000
8 0 1000
9 0 1000
Defender HP
Remaining
Frequency Sum
0 15 15
1 45 60
2 123 183
3 212 395
4 245 640
5 222 862
6 109 971
7 29 1000


Onslaught 2
The attackers won 27 times. The defenders kept the stronghold 973 times,
including 4 mutual destructions. The battles took an average of 2 rounds.
Attacker HP
Remaining
Frequency Sum
0 443 443
1 240 683
2 186 869
3 95 964
4 28 992
5 8 1000
6 0 1000
7 0 1000
8 0 1000
9 0 1000
Defender HP
Remaining
Frequency Sum
0 31 31
1 53 84
2 126 210
3 231 441
4 250 691
5 199 890
6 84 974
7 26 1000


Onslaught 3
The attackers won 11 times. The defenders kept the stronghold 989 times,
including 0 mutual destructions. The battles took an average of 1.8 rounds.
Attacker HP
Remaining
Frequency Sum
0 552 552
1 304 856
2 99 955
3 37 992
4 8 1000
5 0 1000
6 0 1000
7 0 1000
8 0 1000
9 0 1000
Defender HP
Remaining
Frequency Sum
0 11 11
1 62 73
2 122 195
3 227 422
4 239 661
5 222 883
6 100 983
7 17 1000


Onslaught 4
The attackers won 8 times. The defenders kept the stronghold 992 times,
including 3 mutual destructions. The battles took an average of 1.6 rounds.
Attacker HP
Remaining
Frequency Sum
0 562 562
1 372 934
2 53 987
3 13 1000
4 0 1000
5 0 1000
6 0 1000
7 0 1000
8 0 1000
9 0 1000
Defender HP
Remaining
Frequency Sum
0 11 11
1 56 67
2 123 190
3 206 396
4 292 688
5 200 888
6 97 985
7 15 1000


Reg Elite Leader
Attacker:
Defender:
Free Presses:
Presses left before
reducing an Elite:
Trials:

You have just finished a round of combat, and need to decide how many units to spend on onslaught. This simulation helps with that decision. The forces listed are what you have before spending for onslaught.

Free Presses shows how many presses you have left (from Grond or additional attack dice). For example, if you have 0 free presses and 0 elites, the battle will end immediately after onslaught.

Press left before reducing an Elite controls how you take casualties. For example, if you have 2 regulars and 3 elites and need to take a casualty, should you reduce an elite or lose a regular? If you lose a regular, you're only rolling 4 dice, but you could potentially have an extra press.

Say you have 2 free presses and 2 elites in your army, so you have 4 presses left. If "Presses left before reducing an elite" is set to 4 or lower, you'll reduce an elite when you need to take a casualty (and then you'll have only 3 presses left). If the value is set to 5 or higher, you'll lose a regular (reducing your combat strength below 5).

Of course, if you have more than 5 combat strength, the simulation will always take regulars as casualties first. When continuing battles, free presses are always used before reducing elites to press.