A WotR Onslaught Battle Simulation with 1000 trials

Onslaught 0
The attackers won 118 times. The defenders kept the stronghold 882 times,
including 20 mutual destructions. The battles took an average of 2 rounds.
Attacker HP
Remaining
Frequency Sum
0 485 485
1 229 714
2 177 891
3 78 969
4 26 995
5 5 1000
6 0 1000
7 0 1000
8 0 1000
9 0 1000
Defender HP
Remaining
Frequency Sum
0 138 138
1 191 329
2 246 575
3 223 798
4 137 935
5 51 986
6 14 1000
7 0 1000


Onslaught 1
The attackers won 112 times. The defenders kept the stronghold 888 times,
including 36 mutual destructions. The battles took an average of 2 rounds.
Attacker HP
Remaining
Frequency Sum
0 679 679
1 180 859
2 101 960
3 32 992
4 7 999
5 1 1000
6 0 1000
7 0 1000
8 0 1000
9 0 1000
Defender HP
Remaining
Frequency Sum
0 148 148
1 180 328
2 235 563
3 198 761
4 149 910
5 73 983
6 16 999
7 1 1000


Onslaught 2
The attackers won 89 times. The defenders kept the stronghold 911 times,
including 31 mutual destructions. The battles took an average of 2 rounds.
Attacker HP
Remaining
Frequency Sum
0 774 774
1 159 933
2 47 980
3 14 994
4 5 999
5 1 1000
6 0 1000
7 0 1000
8 0 1000
9 0 1000
Defender HP
Remaining
Frequency Sum
0 120 120
1 147 267
2 230 497
3 215 712
4 171 883
5 91 974
6 23 997
7 3 1000


Onslaught 3
The attackers won 72 times. The defenders kept the stronghold 928 times,
including 25 mutual destructions. The battles took an average of 1.9 rounds.
Attacker HP
Remaining
Frequency Sum
0 780 780
1 182 962
2 32 994
3 4 998
4 1 999
5 1 1000
6 0 1000
7 0 1000
8 0 1000
9 0 1000
Defender HP
Remaining
Frequency Sum
0 97 97
1 130 227
2 165 392
3 254 646
4 186 832
5 117 949
6 45 994
7 6 1000


Onslaught 4
The attackers won 20 times. The defenders kept the stronghold 980 times,
including 29 mutual destructions. The battles took an average of 1.6 rounds.
Attacker HP
Remaining
Frequency Sum
0 740 740
1 252 992
2 6 998
3 2 1000
4 0 1000
5 0 1000
6 0 1000
7 0 1000
8 0 1000
9 0 1000
Defender HP
Remaining
Frequency Sum
0 49 49
1 85 134
2 160 294
3 248 542
4 220 762
5 164 926
6 67 993
7 7 1000


Reg Elite Leader
Attacker:
Defender:
Free Presses:
Presses left before
reducing an Elite:
Trials:

You have just finished a round of combat, and need to decide how many units to spend on onslaught. This simulation helps with that decision. The forces listed are what you have before spending for onslaught.

Free Presses shows how many presses you have left (from Grond or additional attack dice). For example, if you have 0 free presses and 0 elites, the battle will end immediately after onslaught.

Press left before reducing an Elite controls how you take casualties. For example, if you have 2 regulars and 3 elites and need to take a casualty, should you reduce an elite or lose a regular? If you lose a regular, you're only rolling 4 dice, but you could potentially have an extra press.

Say you have 2 free presses and 2 elites in your army, so you have 4 presses left. If "Presses left before reducing an elite" is set to 4 or lower, you'll reduce an elite when you need to take a casualty (and then you'll have only 3 presses left). If the value is set to 5 or higher, you'll lose a regular (reducing your combat strength below 5).

Of course, if you have more than 5 combat strength, the simulation will always take regulars as casualties first. When continuing battles, free presses are always used before reducing elites to press.