A WotR Onslaught Battle Simulation with 1000 trials

Onslaught 0
The attackers won 16 times. The defenders kept the stronghold 984 times,
including 0 mutual destructions. The battles took an average of 2 rounds.
Attacker HP
Remaining
Frequency Sum
0 134 134
1 159 293
2 214 507
3 223 730
4 146 876
5 84 960
6 33 993
7 7 1000
8 0 1000
9 0 1000
Defender HP
Remaining
Frequency Sum
0 16 16
1 27 43
2 110 153
3 174 327
4 268 595
5 230 825
6 141 966
7 34 1000


Onslaught 1
The attackers won 13 times. The defenders kept the stronghold 987 times,
including 0 mutual destructions. The battles took an average of 2 rounds.
Attacker HP
Remaining
Frequency Sum
0 268 268
1 214 482
2 213 695
3 170 865
4 101 966
5 29 995
6 5 1000
7 0 1000
8 0 1000
9 0 1000
Defender HP
Remaining
Frequency Sum
0 13 13
1 45 58
2 119 177
3 218 395
4 279 674
5 223 897
6 87 984
7 16 1000


Onslaught 2
The attackers won 30 times. The defenders kept the stronghold 970 times,
including 1 mutual destructions. The battles took an average of 2 rounds.
Attacker HP
Remaining
Frequency Sum
0 394 394
1 272 666
2 187 853
3 105 958
4 33 991
5 9 1000
6 0 1000
7 0 1000
8 0 1000
9 0 1000
Defender HP
Remaining
Frequency Sum
0 31 31
1 59 90
2 153 243
3 198 441
4 257 698
5 182 880
6 103 983
7 17 1000


Onslaught 3
The attackers won 16 times. The defenders kept the stronghold 984 times,
including 1 mutual destructions. The battles took an average of 1.9 rounds.
Attacker HP
Remaining
Frequency Sum
0 531 531
1 308 839
2 114 953
3 35 988
4 12 1000
5 0 1000
6 0 1000
7 0 1000
8 0 1000
9 0 1000
Defender HP
Remaining
Frequency Sum
0 17 17
1 47 64
2 113 177
3 225 402
4 287 689
5 221 910
6 79 989
7 11 1000


Onslaught 4
The attackers won 13 times. The defenders kept the stronghold 987 times,
including 2 mutual destructions. The battles took an average of 1.6 rounds.
Attacker HP
Remaining
Frequency Sum
0 568 568
1 375 943
2 49 992
3 8 1000
4 0 1000
5 0 1000
6 0 1000
7 0 1000
8 0 1000
9 0 1000
Defender HP
Remaining
Frequency Sum
0 15 15
1 47 62
2 122 184
3 213 397
4 264 661
5 236 897
6 88 985
7 15 1000


Reg Elite Leader
Attacker:
Defender:
Free Presses:
Presses left before
reducing an Elite:
Trials:

You have just finished a round of combat, and need to decide how many units to spend on onslaught. This simulation helps with that decision. The forces listed are what you have before spending for onslaught.

Free Presses shows how many presses you have left (from Grond or additional attack dice). For example, if you have 0 free presses and 0 elites, the battle will end immediately after onslaught.

Press left before reducing an Elite controls how you take casualties. For example, if you have 2 regulars and 3 elites and need to take a casualty, should you reduce an elite or lose a regular? If you lose a regular, you're only rolling 4 dice, but you could potentially have an extra press.

Say you have 2 free presses and 2 elites in your army, so you have 4 presses left. If "Presses left before reducing an elite" is set to 4 or lower, you'll reduce an elite when you need to take a casualty (and then you'll have only 3 presses left). If the value is set to 5 or higher, you'll lose a regular (reducing your combat strength below 5).

Of course, if you have more than 5 combat strength, the simulation will always take regulars as casualties first. When continuing battles, free presses are always used before reducing elites to press.