To provide some visual reference for the process of game development, I took
weekly screenshots of a recent game I designed and produced called The
Tomes. A few screenshots can't capture the complexity of thousands of
person-hours of game development, but hopefully this provides a small window
into our progress over time.
We had ~6 people on this project, including 1 designer/producer (Ira Fay), 2
artists, 2 programmers, and a mix of part time
contributions from other producers/designers, audio designers, and quality
assurance. The game was built in Unity using C# for
iOS (iPad retina and non-retina), Android tablets (various), and
possibly a Win8 tablet (TBD).
The game is intended to help 6th graders learn
English vocabulary by engaging them with text through a
Choose-Your-Own-Adventure graphic novel. We also included a Spanish translation without
Spanish vocabulary, just to provide students with something fun to read in Spanish. Ira
presented about this game at various conferences, including
Games
For Change, the
CUNY Games Festival,
and Games Learning and Society,
including a
publication
in the conference proceedings.
All pictures below are clickable for more detail. From here, you may want visit my scholarship review page.