To provide some visual reference for the process of game development, I took weekly screenshots of a recent game I designed and produced called The Tomes. A few screenshots can't capture the complexity of thousands of person-hours of game development, but hopefully this provides a small window into our progress over time.
We had ~6 people on this project, including 1 designer/producer (Ira Fay), 2 artists, 2 programmers, and a mix of part time contributions from other producers/designers, audio designers, and quality assurance. The game was built in Unity using C# for iOS (iPad retina and non-retina), Android tablets (various), and possibly a Win8 tablet (TBD).
The game is intended to help 6th graders learn English vocabulary by engaging them with text through a Choose-Your-Own-Adventure graphic novel. We also included a Spanish translation without Spanish vocabulary, just to provide students with something fun to read in Spanish. Ira presented about this game at various conferences, including Games For Change, the CUNY Games Festival, and Games Learning and Society, including a publication in the conference proceedings.
All pictures below are clickable for more detail. From here, you may want visit my scholarship review page.
|Date||Splash Screen 1||Splash Screen 2||Main Menu||Spanish
|Episode Loading||Player Choice||Vocabulary||Fill in the Blank minigame||Quick Pick minigame||Pause Menu||Game Summary|